I have no idea how they skipped color coding positive and negative effects at ALL, particularly with so many AOEs.
Red and blue is better than red and green (for color blind people), but I would like to refer the devs to ESO’s excellent implementation of custom colors for positive and negative effects. Granted this happened some years into ESO’s development, but it’s an amazing model that helps mitigate all kinds of visual problems for players.
I can see how color coding the spells can be a definitely Qol improvement. I’ve taken all your notes and am relaying the feedback to the team! Thanks, guys!
i mean we have complained about this for a year, since launch this is more then a Qol its basic game play mechanics for 2 teams and should have been done from start.
doesnt matter, it needs to be done, good honest PvP is basically impossible in large scale without it.
until it is implemented wars will always be chaos that will be missing crucial info. you particularly as an infantry “bruiser” player or any melee class. as the front lines you’re dealing with being the first to walk into AOE spells whether they’re heals or damage spells and its a crap shoot on whether or not its friendly
I was under the impression that this was being worked on, I feel like its so obvious that people just quit asking for it, it should honestly be priority #1 over almost every other feature of the game, but the devs don’t care about pvp which is crazy, bc the game is built for it.