How this wasnât in the first patch after launch still baffles me
pls AGS - we need this since release!
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I donât see how it can be that hard to just color code those spells like they color code the players. Would be a huge improvement going forward.
I can see how color coding the spells can be a definitely Qol improvement. Iâve taken all your notes and am relaying the feedback to the team! Thanks, guys!
Thank you
and keep up the great work!
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Big bump
i mean we have complained about this for a year, since launch this is more then a Qol its basic game play mechanics for 2 teams and should have been done from start.
100%
What�
a solution could also be done, add a slightly transparent âallyâ symbol for the ally zones
I posted the same thing a week ago and they said theyâre gonna look into it and itâs a harder change than most people think. 365 days of enemy heals being green - #9 by Zelme
they said the same thing in like idk january?
doesnt matter, it needs to be done, good honest PvP is basically impossible in large scale without it.
until it is implemented wars will always be chaos that will be missing crucial info. you particularly as an infantry âbruiserâ player or any melee class. as the front lines youâre dealing with being the first to walk into AOE spells whether theyâre heals or damage spells and its a crap shoot on whether or not its friendly
I was under the impression that this was being worked on, I feel like its so obvious that people just quit asking for it, it should honestly be priority #1 over almost every other feature of the game, but the devs donât care about pvp which is crazy, bc the game is built for it.
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The heal effect could even stay green but at least put an outline ring thatâs colored. Open world same thing put an outline ring that is green/purple/gold and in war/opr/arena make it red/blue. Itâs an impossible guessing game as it is now unless you have coms for a 5 stack. Even then all you hear is âthatâs my sacred on you nowâ soooooo ok which one thereâs 4 sacred here?
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