@Azereon Not an intentional jebait I swear hahah. They just already exist!
@SonGeralt I appreciate your feedback and think you have some great ideas! I think it’s just missing an understanding that game developement takes time and we’ve come a long way since launch and we’re continuing to work at light speed to provide QOL updates, fixes to issues, new content, etc! In the meantime, we are working on other ways to mitigate some of these issues, including Server Merges.
I can understand that you are giving the guys some break especially since we just had a huge update and weapon. That’s fair
But do try to log on and play a game or 2 in a proper server playing OPR, it’s a fest of at least 20 muskets with aimbot. This really need to be communicated…
Theres no “misunderstanding” that game developement needs Time.
We know that the Dev Team is working on the Cross-Server Plattform and that it needs some Time.
In Time untill the Release of this Plattform you still can do alot of changes to Improve the Game Experience with Systems you already have in the Game that are Tested , Proofed working and just would need some Changes.
This changes as i said above would be for example a Change of the Mutations from 20 Different lvls a week to maybe 10 a week (M1-M5).
You cant tell me that this Changes would need Months to realise.
Now lets have a small talk about the “come a long way since launch” Link
BDLG and Redbyrd do not Represent the Big Playerbase.
Their amount of Viewers is what i would call “fake”
Those are Streamers that Implement a Automatik starting Addon on Busy Homepages to push Viewers.
The Problems they talked about are Peanuts… would they represent the Community , they wouldnt ask you “when will the meta change” , they would ask you , when do you start to improve your anticheat so specialy Ranged Players cant use Aimbots anymore?
The concern is about communication in general though, not just timelines. Other game devs use a lot more of their resources to properly acknowledge issues publicly, communicate why certain changes are being made and most importantly they have a much greater sense of urgency to get important fixes out as fast as possible.
In New World however, if a major patch breaks a bunch of abilities, we have to play with broken builds and gamebreaking bugs for two entire months. It’s quite honestly pretty embarrassing.
Every single time my friends come back to the game after a break and encounter a lot of fundamental things not working once again, we just laugh it off at this point with “New World has no Bugs” because it’s so ridiculous.
The Community team has been saying that they’re trying to improve the communication since the Alpha, but with all due respect you guys literally never made any significant improvements in that department since the game launched. And often times it feels like there is zero conversation between players and the developers because the whole feedback loop is completely one-sided 99% of the time.
Edit: And just to be completely clear, this is not meant as a personal attack against any of the CMs. As a longterm player and forum user I know you guys are trying your best to stay as active as possible. It’s just that we as the community don’t see any of the many conversations you’re involved in behind the scenes, so a lot of the time for us it feels like nothing is happening at all, which is especially frustrating when we also see that certain desperately needed fixes have been working on the PTR for an extended period of time, but are not being pushed live.
So hows it going with the removal of the FS from game, because clearly at this point thats probably the only option for it, seeing as all the devs want to do is nerf the weapon into the ground for PvE and no mention of any updates to it in recent patches?
the fact that some of those problems exist clearly show how incompetent ags is though. what did you guys think when adding 10 different mutation levels to the game? any person with some common sense could foresee that these mutations are mostly going to be dead to due to the population cap. did anyone seriously think that half the people on a server at a given time will be running these mutations? damn, I can’t even find a group for regular tempest to finish my main quest even though I’m 600 gs and I’m playing on a very crowded server, literally no one does it. idk what the thought process behind this is, but it definitely proves that ags devs don’t understand how their own game works and don’t play their own game.
reduce mutations to 6 levels, 600 being the first level and 604 being the second, and so on. 620 should be sufficient for the last level.
This has been my main complaint since day one, is there seems to be no sense of urgency on fixing game breaking bugs. They will introduce some major issues and it will literally take months to fix. This development cycle is unacceptable, and I’m guessing it’s a middle management issue.
I wouldn’t plan on it. They already worked on this a few months ago to make it so small rocks wouldn’t get in our way as much, but it only helped a little bit. My experience with New World is if the devs think they fixed something already, they won’t re-address it.
With all due respect I think you are forgetting how bad the communication was for the first 6 months. They use to not tell anyone anything ahead of time… at least they share timelines and updates with us now. There literally was zero conversation and PTR wasn’t a thing until a few months after release.
Glad to hear I’m not the only one getting this impression. Every Dev Video has been a Fluff Piece. I can’t even take them seriously anymore because they seem so far removed from the NW reality. But they sure do seem impressed with themselves. 0_0
For reals. That video was a joke. Those were not real questions, that was a script of questions given to them. Another “Fluff Piece”. Smh, don’t get me wrong I like this game and those streamers, but what an insult to the players intelligence to act like they were going to field “real questions”. Again scripted to fit their narrative.
Hi Aenwyn, thanks for the details.
As I Musket player I agree with the falloff nerf, it IS needed, but regarding the Sticky Bomb stagger removal why did you guys do this? This is the only way real powerfull cc/stagger we have (traps and Stopping Power are just clunky/useless). Please don’t remove one of the only weapons we have to deal with melees.
The reasoning here for the removal of Stagger was because you have an increased usability by now allowing players to move while throwing Sticky Bomb. I understand your feedback and concerns, however, and will definitely communicate them.
No one considers marginally increased movement (it’s fine as-is) a fair trade off for loss of a stagger. You’re encouraging muskets to play closer up (very good, much needed) while massively nerfing a piece of up close utility. Proper sticky bomb usage required a lot of skill and most of the impact comes from actually playing in people’s faces. Shipping this will just further encourage ratty gameplay from muskets, while it will make aggressive musketeers like myself less inclined to use the weapon.
Yes, I even tried the PTR but the thing is, while we have the bomb in our hand we already move in like 20% speed which is VERY slow, allowing us to move in that speed while throwing the bomb is near to nothing, since we would be able to traverse no more than 1~2 meters.
That’s why the removal of the stagger is not “balanced” to what we’re “receiving”.
I wish you would consider keeping the stagger for Social Distancing and sticky bomb. Speaking on musket, it’s needed to have the stagger if you want them to play closer range, near melee weapons that have multiple forms of CC.
Now for Social Distancing, I think it would be fair to keep the stagger only when it triggers the jump backwards. So it can be used defensively instead of an instant stagger used aggressively.
The throwing animation still roots you and you walk with the trajectory indicator showing, no one in their right mind considers that a fair trade off whatsoever for removing the stagger. Your momentum literally does not stop when casting Rending Throw and Social Distancing so that you are continuing to sprint. If anything, that should be how Sticky Bomb throwing should work.
No one considers the above to be a buff, nor would I consider the “buff” to allow you stuff an overload shot in your Musket while shuffling at a snail’s pace. Speaking of, did the Overload shot reload bug ever get resolved…? Do we have a timeline for that. Thank you.