Updates that are more than 1 month old on the PTR and did not go live and were not mentioned in the Patch Notes

I reduced the post to links so that the post is not too big. An insane amount of fixes some fixes are things that make without the fix render the perk/ability useless. Would it be possible to receive feedback on when these fixes will leave the PTR?

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Unfortunately until we release the patch notes, it’s difficult to say exactly when each fix/update will be implemented, but know that we are actively working on pushing these from PTR to the live game ASAP.

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Is there a reason the notes barely change after the first release of the PTR? Its like devs intend to receive feedback and make changes over the month, but then they afk until release.

Examples (i am biased):

  1. Shirking Element is losing its aoe capability and thats being listed as a single line bug fix. Do devs know thats the only reason people use the perk?

  2. Social distancing and sticky bomb are being reworked. Why are these single skills being reworked when short range musket and long range hatchet are not? These reworks are just nerfs in this capacity.

Shirking element is a salvage perk now and hatchet’s only hard cc other than feral rush is gone.

Devs are fine leaving this for who knows how long?

And god forbid i actually want to play throwing hatchet (its that weird right tree) because its already awful and all it got was…a nerf.

Same with shirking element. Bad perk gone worse with no plans to compensate.

I know people have been posting topics on the above for weeks…do devs not even read feedback or are CMs not sending it? Or is the plan to stretch “reworks” over multiple patches?

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Hatchet to me is a mystery what the devs have planned. Especially after the PTR, because it nerfs the social distance but what is making the Hatchet absurdly strong and overly used is the damage of the light-attack and the deny death (which is abused in both PVP and PVE).

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What if they shared their plans and actually used feedback instead of presenting us with our changes for the month in october and then twiddling their thumbs and basically changing fonts until december?

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How nice it would be if AGS would just publish a roadmap or at least a rough info when they plan to take the PTR patch live. I don’t want a fixed date here, but we are planning to take this patch live in mid-December.

What also makes me very sad is the statement from the last big dev blog that they are very happy with the communication with and to the community.
So my personal opinion is, the communication and information flow to the community is catastrophically bad.

@Aenwyn

@Gamerman

Back to the theme from before thanksgiving.

As community managers, you should be pretty concerned that people think information flow is bad.

Its just a general opinion at this point that you guys dont do your jobs. Is there any plan to improve the current way communication is handled?

At this point i assume AGS wants us to quit so they can reassign you guys to something with more potential.

I understand your concern when it comes to communicating timelines and we do publish Roadmaps, but when it comes to PTR, it’s meant to be a way to test new and upcoming features/fixes. It would be nearly impossible for us to track when each of those changes are going to be moved into the live game now that we have the PTR constantly open, mostly because it’s ever-evolving. The reality is that it’s a cycle, with layers of dependency. We do our best to provide information as soon as we are certain in order to not incorrectly promise timelines.

One example would be the newly introduced potions in PTR. If we came out with our initial timeline, it would now be incorrect. Thus, we do not promise timelines until it’s cemented in the patch and patch notes are up.

That said, we are always considering ways to better our communication strategies, especially when replying to one thread on a topic doesn’t necessarily mean everyone is aware of what we’ve said (though you guys are pretty great about spreading the message).

On the topic of feedback, it’s important to note feedback will not always directly impact how something is implemented in game, but we always review and consider it. There are times when we think it’s great feedback, but not the direction we want to move forward with. Other times, it’s something we may consider changing in the future but have decided to move forward with how it’s currently implemented.

The Reflexive potions are a great example of this - we agreed with the feedback and are considering the best option moving forward.

Another example where we did not act on the feedback would be the indication that the Greatsword was simply too great in size. We appreciated the feedback and understood where players were coming from, but we decided to move forward with our decision for a multitude of reasons. Some as simple as standing strong with our design and others such as how much time and effort it would take to make a simple size change if that really was the route we were to take.

I agree there are more opportunities for us to have these discussions and be transparent. For example, I know it’s not transparent that when I’m not responding, I’m spending my time advocating for and discussing internally the bug reports, feedback, etc that you share among many others things. But overall we are always discussing how to better engage with constructive feedback and discussions! :saluting_face:

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W response. Also ngl I saw the keyword roadmap and almost jumped. W jebait xP

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You guys , specialy the devs understand nothing…

Your Progress with the Game is extreme slow , features that we need, needed actualy since the release like Cross-Server Instances are still missing. Specialy in a game like New World with a low Server cap of (now) 2500.

ATM youre Splitting 2500 Players on :

20 Stages of Different Mutation
9 Regular Dungeons
Resource Farming
Resource Upgrading
Armor Crafting
Weapon Crafting
Jewel Crafting
Furnishing Crafts
Workshop Crafts
Arkana Crafts
Questing
Trading Post activitys
3vs3 Arena
20vs20 Outpost Rush

There are so many things to do on a Server with (max) 2500 Players.

How should be something of this Busy at all?
Every Activity up there that is Based on Multiple Players is absolut Pain to Search and wait for.

You guys always tell us “you understand the problems”
But Obviously you do not.
Otherwise you could make less Mutation splits (like 1-5) instead of 1-10 aslong you dont have the Cross-Server platform
You could Increase the Amount of PvP-XP you get in the PvP Sections to make it more Worth and more Active.

This are just simple ideas… that you can have instantly when you think about it for 10minutes.

When you watch the Dev Videos Talking about the Game , it feels super Arrogant … not because of the Area where they do it. Its the Way they talk about their Game.
It feels like the Problems of the Players havent reach the Dev Team.
When you watch Scott Lane , you think… is he even Playing the Game? Where is he looking for Solutions? On Floppy Discs?

We have massive problems with Server population , players are leaving the game or transfer the Servers. Hundreds of Players made Posts about this in the Forum, you didnt react for Weeks.

Now Imagine you play a Game on a low pop server , cant do OPRs , cant join the 3vs3 , your items dont sell , the crafts you do are nothing worth. FOR WEEKS

You would actualy leave the Server or even the Game.

How dare you to say you Understand this?

That would actualy mean

  1. You are not competent enough to change the Problems in Time
    2.You dont give a fuck
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@Azereon Not an intentional jebait I swear hahah. They just already exist! :wink:

@SonGeralt I appreciate your feedback and think you have some great ideas! I think it’s just missing an understanding that game developement takes time and we’ve come a long way since launch and we’re continuing to work at light speed to provide QOL updates, fixes to issues, new content, etc! In the meantime, we are working on other ways to mitigate some of these issues, including Server Merges.

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I can understand that you are giving the guys some break especially since we just had a huge update and weapon. That’s fair
But do try to log on and play a game or 2 in a proper server playing OPR, it’s a fest of at least 20 muskets with aimbot. This really need to be communicated…

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Theres no “misunderstanding” that game developement needs Time.

We know that the Dev Team is working on the Cross-Server Plattform and that it needs some Time.
In Time untill the Release of this Plattform you still can do alot of changes to Improve the Game Experience with Systems you already have in the Game that are Tested , Proofed working and just would need some Changes.

This changes as i said above would be for example a Change of the Mutations from 20 Different lvls a week to maybe 10 a week (M1-M5).
You cant tell me that this Changes would need Months to realise.

Now lets have a small talk about the “come a long way since launch” Link

BDLG and Redbyrd do not Represent the Big Playerbase.
Their amount of Viewers is what i would call “fake”

Those are Streamers that Implement a Automatik starting Addon on Busy Homepages to push Viewers.

The Problems they talked about are Peanuts… would they represent the Community , they wouldnt ask you “when will the meta change” , they would ask you , when do you start to improve your anticheat so specialy Ranged Players cant use Aimbots anymore?

In terms of your “Server Merges”

This Merges are a joke and a punsh into the Players Face.

You actualy Merge Servers that are low populated from Below 1000 players to 1400-1500max.

And those 1500 Players are Splittet again on…

Dont let me repeat… you know what im talking about.

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The concern is about communication in general though, not just timelines. Other game devs use a lot more of their resources to properly acknowledge issues publicly, communicate why certain changes are being made and most importantly they have a much greater sense of urgency to get important fixes out as fast as possible.

In New World however, if a major patch breaks a bunch of abilities, we have to play with broken builds and gamebreaking bugs for two entire months. It’s quite honestly pretty embarrassing.

Every single time my friends come back to the game after a break and encounter a lot of fundamental things not working once again, we just laugh it off at this point with “New World has no Bugs” because it’s so ridiculous.


The Community team has been saying that they’re trying to improve the communication since the Alpha, but with all due respect you guys literally never made any significant improvements in that department since the game launched. And often times it feels like there is zero conversation between players and the developers because the whole feedback loop is completely one-sided 99% of the time.


Edit: And just to be completely clear, this is not meant as a personal attack against any of the CMs. As a longterm player and forum user I know you guys are trying your best to stay as active as possible. It’s just that we as the community don’t see any of the many conversations you’re involved in behind the scenes, so a lot of the time for us it feels like nothing is happening at all, which is especially frustrating when we also see that certain desperately needed fixes have been working on the PTR for an extended period of time, but are not being pushed live.

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So hows it going with the removal of the FS from game, because clearly at this point thats probably the only option for it, seeing as all the devs want to do is nerf the weapon into the ground for PvE and no mention of any updates to it in recent patches?

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please tell me there is a bug fix in the works for all the stutteriing/skipping over mountain/rocks

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the fact that some of those problems exist clearly show how incompetent ags is though. what did you guys think when adding 10 different mutation levels to the game? any person with some common sense could foresee that these mutations are mostly going to be dead to due to the population cap. did anyone seriously think that half the people on a server at a given time will be running these mutations? damn, I can’t even find a group for regular tempest to finish my main quest even though I’m 600 gs and I’m playing on a very crowded server, literally no one does it. idk what the thought process behind this is, but it definitely proves that ags devs don’t understand how their own game works and don’t play their own game.

reduce mutations to 6 levels, 600 being the first level and 604 being the second, and so on. 620 should be sufficient for the last level.

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This has been my main complaint since day one, is there seems to be no sense of urgency on fixing game breaking bugs. They will introduce some major issues and it will literally take months to fix. This development cycle is unacceptable, and I’m guessing it’s a middle management issue.

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I wouldn’t plan on it. They already worked on this a few months ago to make it so small rocks wouldn’t get in our way as much, but it only helped a little bit. My experience with New World is if the devs think they fixed something already, they won’t re-address it.

Because they don’t have a vision for combat, just the new weapons that will come in.

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