Various opinions from a guild on pvp content

Greeting,
I am a player in a large guild on the Ship-Trap server, I would like to share different topics of discussion and different opinions on which we agree to advance the benefits for the players, whether pvp or not !

For the first point, it is about equipment optimization, I think I can safely say that beyond the general opinion of the company, this would be of interest to all players.
The problem is the number of different equipments, the difficulty to know which set for which use, be it harvesting, pvp, pve, refining or crafting.
The solution would be to set up “sets” that would allow to assign some equipments to a set and to be able to differentiate which equipment to equip when switching from one mode to another.
Another solution would be to place the refining and crafting clothes in the houses which would apply the bonuses to the city in which they are placed, and to use mannequins or other means to present the clothes.

For the second point, it’s about the content of the game, being mainly interested in the PvP content of the game, the fact of being obliged to make PvE content annoys me a bit.
A possible solution would be the implementation of a breakout stuff obtainable through PvP content (Breakout, War or even the implementation of arena)
The implementation of new battlegrounds or an arena for smaller battles could boost the hype for all pvp players!
A ladder could also give an incentive to raise the level of the players and create a more observable meta.
A medal merchant as well as equipment optimized for PvP would also be an interesting topic that would give players the possibility to have fun on a game mode without having to do PvE content.

I won’t talk now about the problems caused by the recent updates but it could be the subject of a future post

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