Vendor Idea / Request

Ive heard that end-game economy is stalling because there aren’t reliable sources of gold other than selling on the market (I’m 41 on a low pop so I haven’t experience it personally), but I have an idea:

  • Town vendor that has the same mechanic as faction vendors
  • you can accept 6 “quests” from him in exchange for gold (no EXP, just gold)
  • Quests would be “bring me 3 t3 Greataxes” or “bring me 1 t4 bow” etc
  • gold payout would be like 10g per t1 item quest (so 30g total for 3 t1 weapons), 20g per t2, etc.


  • Gives use for open world gear other than salvage
  • keeps the same mechanic so developers shouldn’t need to rewrite a lot for the code
  • provides a little more gold into the world

Now this will create inflation over time so to counteract here are suggestions:

  • raise repair price for gear
  • raise price for houses
  • increase the base tax rate in towns

Please provide feedback and what you all think! I think it could be a quick, easy add in to the game even though AGS is mainly focusing on bugs right now

If you can get this in front of a dev and if y’all like it please upvote!

IDK where do you heard that but that is BS. The gold that goes into the game is fine, heck probably a little too much.
Also if you salvage an item, you get some gold, effectively “sell” it.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.