Title. Had some people saying on forums that due to the short iframe from evasion it’s impossible to reliably dodge enemy incoming abilities.
Someone was talking smack and told me to upload proof that it was… so here you go.
I dodge spear sweep, GA Reap, GA gravity well, and spear heavy attack, all using evasion
https://www.youtube.com/watch?v=58nlRr8BMbM
link to thread for my detailed post on rapier as it is and ptr feedback.
Inb4, “buT Yo?U CAnT dO tHIs In WpvP or OPr”. Yeah, you can, like anything practice and then you’ll be able to evade incoming enemy abilities reactively with good reflex and timing or proactively when you’re expecting the enemy to use a certain ability.
- Another player commented this under this post. He iframes ice barrier using evasion.
While this may not be a great example, this is an example of using evade to iframe ice gauntlet attacks. https://i.imgur.com/OWdFeEK.mp4
My response to a comment, this gives more clarity to how evasion works, so it can be extremely useful if this is something new to you.
I agree with it being high risk - high reward: this is after all my initial argument. By the way, the snare post evade can be canceled by dodge rolling right after evading (in case you didn’t know). I don’t deny that in some situations it’s going to be extremely difficult, if not impossible, to use evade to dodge certain abilities, such as being in the middle of a capture point on OPR. For the most part, however, particularly in small scale skirmishes or 1v1’s (which are the kind of scenarios you should be looking for as a rapier player, as opposed to being in the middle of a crowded capture point) there isn’t much of an issue of wonkiness interfering with your ability to use evasion to dodge.
Your timing does need to be spot on, but what is extremely important in this regard is that the timing IS consistent. Meaning once you’ve engrained into your muscle memory the timing for dodging a spear sweep, you will then afford yourself the opportunity to turn it into second nature where you don’t need to be consciously anticipating the animation, but rather as soon as you see it trigger your muscle memory commands you to evade.
Different abilities have different timings required, and yes in a wonky sense. What I mean by this is that to evade successfully you need to i frame that precise window in which the incoming ability is coded to register as having hiting you within its animation unfolding. For spear sweep that tends to be relatively early in its animation, just before the animation of the spear descends to the floor and completes a 180 sweep. To contrast however, hammer abilities function significantly differently. Hammer animations tend to have longer animations, meaning there is a wind up portion (the portion of the animation that doesn’t actually do anything to you) before getting to the point in the animation where impact is coded to register. Shock wave ( if my memory serves right) is a good example of this, because unlike what youre seeing in the video i posted, shockwave actually requires you to delay your evasion until a relatively later portion in the animation. If you attempt to evade early, like we do here in the video against a spear sweep, you actually will fail to evade the hammer shock wave and therefore be hit.
To give even further example, look at the video and watch the difference between evading reap and evading spear sweep. Spear sweep impact is coded to register early in the animation, in this sense we consider the animation “short”. Reap however requires you to evade after the first extension of the GA and just before the GA is pulled back. The difference is in the former you evade at an early point of the animation and the latter you evade at something of a mid point in the animation
