(Video Proof) Reliably using rapier's evasion iframe to dodge enemy incoming abilities

That spam left click axes getting owned with class is epic! :rofl: :rofl: :rofl:

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Wow this changes everything I never even thought of that. I pretty much always use the quick light attack after evade unless I am dodging backwards. It totally ends the invuln frames way sooner and that’s how I was getting caught.

That makes sense and I agree, but it seems as if an important point is missing. Skills don’t have a noticeable windup time (hence the jumping tell). They just happen. By the time you are able to notice the animation, it has already inflicted its damage and/or CC. You have to practically predict when the opponent will use his skill.

Basically u want youtube views or wtf is this thread about?

This is where you are wrong. If you go back to the post you will see i included quotes of explaining how this is not true.

Different animations will have different timings. If you look at my video you will that for the spear you are required to react to it extremely fast, specifically before the spear reaches the ground to make a 180 swipe. But then look at reap, look at how i evade reap, you can evade it during the first part animation which is where the enemy extends his great axe, conversely that is the part before the enemy pulls back his greataxe. I also explain this in more detail about hammer. Hammer abilities have a particularly long wind up, and therefore you actually have to significantly delay when to evade it - wish I had a vid of that, but i don’t . If you attempt to evade hammer shockwave as early as you evade a spear sweep, you will fail the evade as it will be too early and you will eat the damage and the cc.

So its not true that all abilities have such a short wind animation that the only thing you can possibly do is evade it by predicting it. You certainly can use your prediction to evade, but there are also longer wind up animations that allow for using evasion to iframe it. Its just the way the game is, some animations are designed to be quick and hard to predict/expect/avoid, in such cases you will just need good reflexes and muscle memory.

Use your tiny brain before you type kid. My channel has 1 vid only that vid. I have written over thousands of words in regard to rapier feedback and this is a long discussion. Don’t come here talking like a rat about youtube views. Learn to read a post before you type some dumb sh**.

Evade’s tooltip explain the same of this thread with 10000 less words

Except it doesn’t, hence the fact that a lot of people are confused about how exactly to determine the time in which one should press evade in order to iframe an incoming abilities damage and cc. It’s clear to me you don’t use rapier and you have no idea why this is topic is complicated and controversial. So please don’t come typing insulting stuff on a post with a topic you know very little about.

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Yes, some do have a significant windup. Against these, evading becomes an easy task.
As the game is now, playing an evade build just doesn’t seem worthwhile, since a majority of skills do not have said windup. But again, I realize that this was probably not the intent of your thread/video.

Yeah, rapier has functioning iframes. But iframes are a bit undervalued by the game design.

The value of the iframes provided by evasion is determined by how well the player understand the various different ability animations in the game, and whether the player has engrained, through practice, the muscle memory of evading each unique ability. This is called a skill cap. High skill cap abilities punish players that are novices to it, and rewards those who are extremely familiar and well-practiced in it. You will be severely punished, probably fatally, if you miss an attempt at evading an incoming ability, but if you manage to do so most of the time you will be uncontestable in almost all skirmishes.

I don’t know what you mean with your comments about an “evading build”. Rapier has two trees: blood tree and grace tree. Blood tree is so bad and underpowered that basically no one uses it. Virtually all rapier players are using evasion ability and it is pretty much considered a necessary ability for the rapier in pvp.

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the tooltip doesn’t explain that doing the quick light attack after evade ends the invuln frames early so you still sometimes get hit by the end of some longer attack animations.

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Sounds like a Greataxe user lost in a fight and is now demanding NERFS. Can’t have that.

I think it’s just a matter of personal preference, evade has helped me more times than not turn the tides in a fight. In this video a hatchet player interrupts my fight with FS/IG and after coming at me with an onslaught of 5-6 swings he only hit me 3 times. https://i.imgur.com/QK1tz2Q.mp4 While i’m not the best player it is definitely beneficial in a lot of situations.

Disclaimer: I do not have the omni perk on any of my gear, but I side-step evade to gain leverage for more backstabs.

If you know what weapon the opponent is using and evading is all about skill cap, you should be able to evade his attacks without “jumping tells”, right? Unless you’re not good enough. I’m not good enough either, but I think it’s a case of the game not providing tells for a lot of attacks. Some are easy to evade, some seem impossible. If you dodged all attacks without jumping tells, I’d be more convinced of said “skill cap”

Character ‘flash’ during iframe window. If u do the light attack that ‘flash’ stops.

Anyway, 5 min using Evade against any mob and u know how it works

You’re evading whilst he’s bashing your face in. You’re not necessarily doing it wrong, but my point was that a lot of attacks don’t have enough windup for you to evade them from the start, other than relying on a gut feeling of “I bet he’ll open with this attack, better dodge”.

The game is early, no one has the skill cap to evade every ability in the game yet.

I am skilled enough to evade certain abilities because I’ve had lots of practice doing so dueling against friends and such.

I don’t understand? You seem to think that because I’m not doing it in this video that nobody can do it? I am not saying I have reached the skill cap, I am saying that it exists.

Come back in a year and you will find some incredible rapier players who are evading extremely well.

So I would like to retract my earlier statements, you are correct. If you don’t use the light attack after an evade you get the full 1 sec duration of invulnerability and it’s easy to avoid attacks. If you use the quick light attack however it shortens the invuln frames significantly. @vojtech.slansky very eloquently pointed this out and now I can reliably dodge attacks if I don’t use the quick light attack.

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I was actually not explicitly aware of this, because usually when I’m trying to consciously evade I’m not making use of the fast light attack. This is good for me to know as well. I appreciate your contribution and comments.

I think that some animations have such short windup between start and enemy affection, that they’re impossible to react to, unless you predict that they will likely use said skill and dodge nearly simultaneously as they activate it.

If you had done so, as hard as it may be, I’d believe more in the viability of the rapier’s iframes. As of now, they feel a bit weak against many weapons due to the animation of those weapons, rather than the rapier’s.