(Video Proof) Reliably using rapier's evasion iframe to dodge enemy incoming abilities

Evade’s tooltip explain the same of this thread with 10000 less words

Except it doesn’t, hence the fact that a lot of people are confused about how exactly to determine the time in which one should press evade in order to iframe an incoming abilities damage and cc. It’s clear to me you don’t use rapier and you have no idea why this is topic is complicated and controversial. So please don’t come typing insulting stuff on a post with a topic you know very little about.

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Yes, some do have a significant windup. Against these, evading becomes an easy task.
As the game is now, playing an evade build just doesn’t seem worthwhile, since a majority of skills do not have said windup. But again, I realize that this was probably not the intent of your thread/video.

Yeah, rapier has functioning iframes. But iframes are a bit undervalued by the game design.

The value of the iframes provided by evasion is determined by how well the player understand the various different ability animations in the game, and whether the player has engrained, through practice, the muscle memory of evading each unique ability. This is called a skill cap. High skill cap abilities punish players that are novices to it, and rewards those who are extremely familiar and well-practiced in it. You will be severely punished, probably fatally, if you miss an attempt at evading an incoming ability, but if you manage to do so most of the time you will be uncontestable in almost all skirmishes.

I don’t know what you mean with your comments about an “evading build”. Rapier has two trees: blood tree and grace tree. Blood tree is so bad and underpowered that basically no one uses it. Virtually all rapier players are using evasion ability and it is pretty much considered a necessary ability for the rapier in pvp.

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the tooltip doesn’t explain that doing the quick light attack after evade ends the invuln frames early so you still sometimes get hit by the end of some longer attack animations.

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Sounds like a Greataxe user lost in a fight and is now demanding NERFS. Can’t have that.

I think it’s just a matter of personal preference, evade has helped me more times than not turn the tides in a fight. In this video a hatchet player interrupts my fight with FS/IG and after coming at me with an onslaught of 5-6 swings he only hit me 3 times. https://i.imgur.com/QK1tz2Q.mp4 While i’m not the best player it is definitely beneficial in a lot of situations.

Disclaimer: I do not have the omni perk on any of my gear, but I side-step evade to gain leverage for more backstabs.

If you know what weapon the opponent is using and evading is all about skill cap, you should be able to evade his attacks without “jumping tells”, right? Unless you’re not good enough. I’m not good enough either, but I think it’s a case of the game not providing tells for a lot of attacks. Some are easy to evade, some seem impossible. If you dodged all attacks without jumping tells, I’d be more convinced of said “skill cap”

Character ‘flash’ during iframe window. If u do the light attack that ‘flash’ stops.

Anyway, 5 min using Evade against any mob and u know how it works

You’re evading whilst he’s bashing your face in. You’re not necessarily doing it wrong, but my point was that a lot of attacks don’t have enough windup for you to evade them from the start, other than relying on a gut feeling of “I bet he’ll open with this attack, better dodge”.

The game is early, no one has the skill cap to evade every ability in the game yet.

I am skilled enough to evade certain abilities because I’ve had lots of practice doing so dueling against friends and such.

I don’t understand? You seem to think that because I’m not doing it in this video that nobody can do it? I am not saying I have reached the skill cap, I am saying that it exists.

Come back in a year and you will find some incredible rapier players who are evading extremely well.

So I would like to retract my earlier statements, you are correct. If you don’t use the light attack after an evade you get the full 1 sec duration of invulnerability and it’s easy to avoid attacks. If you use the quick light attack however it shortens the invuln frames significantly. @vojtech.slansky very eloquently pointed this out and now I can reliably dodge attacks if I don’t use the quick light attack.

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I was actually not explicitly aware of this, because usually when I’m trying to consciously evade I’m not making use of the fast light attack. This is good for me to know as well. I appreciate your contribution and comments.

I think that some animations have such short windup between start and enemy affection, that they’re impossible to react to, unless you predict that they will likely use said skill and dodge nearly simultaneously as they activate it.

If you had done so, as hard as it may be, I’d believe more in the viability of the rapier’s iframes. As of now, they feel a bit weak against many weapons due to the animation of those weapons, rather than the rapier’s.

Whether rapier is weak or not is an entirely different discussion. Im not talking about that at all. Im only specifically discussing the ability evasion and it’s POTENTIAL. Allot of us haven’t figured or practiced enough to bring light to that potential, because realistically its gonna take a long time to practice and get good at evading most abilities.

The point of my post and everything Ive been doing is to show that its is POSSIBLE.

I agree that some animations are extremely short and therefore extremely hard to evade by mere reflex and timing. But for example, me evading spear sweeps in the video is something I have done multiple times in OPR and WPvP not on accident but rather, purposely.

Right but the flash doesn’t stop. It stays on for the first part of the attack. Also flash usually indicates grit so its confusing. I bet most people don’t know this, I’m glad you figured it out in 5 mins but there’s no need to be smart about it.

He likely hasn’t figured anything and is just here trying to be smart

Absolutely. But sadly not everyone uses spears. I do think that this is a design flaw, every attack should have enough windup to predict it, grit or no grit. Even someone excellent at the game would not be able to reliably evade attacks by some weapons due to their sudden effect and lack of visual wind-up.

Something you should note tho is that some abilities are intentionally designed to have very little to almost no wind up. Why? Perhaps because the ability itself is low in dmg and so that is balanced by making it hard to dodge or see coming. Ofcourse this is a simplistic example and there’s much more to considering balance and whether an animation should be short or long.

A better example is great axe execute, its that ability that literally hits you for 60% of your hp, but most of the time it never hits anyone because its wind up is so long that anyone would have dodged out of it by the time it finished. Furthermore, this is why that GA execute is usually never used in PvP, despite its massive damage, the windup makes it a an easily dodgeable ability and so its probably better in PvE than it is in PvP

Yeah I agree with you on this one. Not every attack should be easily react able otherwise pvp becomes stale. No one would ever land any abilities. If you’ve ever played For Honor you’ll know what I mean. Most characters in that game started out with abilities that were hard but not impossible to react to. Then everyone whined for over a year and they lowered the attack speed on pretty much every character so now that game is boring. Pretty much everything is blockable, dodgeable or parryable.