Hello,
void gauntlet is way too strong. Please fix it.
A healer with void gauntlet is impossible to kill and has the strongest nuke ingame. Tell me a counter. (spoiler: there is none.)
Even the new perks wont change the meta.
Hello,
void gauntlet is way too strong. Please fix it.
A healer with void gauntlet is impossible to kill and has the strongest nuke ingame. Tell me a counter. (spoiler: there is none.)
Even the new perks wont change the meta.
No, its not. Its very easy, dont melee them when they have the purple sword out (void blade). They heal for a lot with it, especially at low hp.
Void gauntlet does not even do anywhere near the nuke damage of the top abilities in game. At cap, they do 4-6k and its extremely rare. Bow and fire staff however are doing 11,000-13,000 damage.
The average damage abilities in 3-5k dmg, its common to see damage between 5-8k. Anything above that probably should be nerfed, just depending. You claim VG is broken yet i see muskets do 6k and change at 120m.
Muskets on adverage will be doing 3-5k (5k probaly with optiomal stats so 300 dex/150 int and a 600GS musket with decent perks) Depending on gear on light armor without the exploit, alot of people exploiting the perma powershot bug whcih makes them do 50% more dmg than they should be doing. I Feel musket dmg is fine as it is when the bug is fixed,
Like with my 590GS musket with optiomal stat roll for glass cannon (Only 550 GS adverage atm so it can come up but i think most people Gear is around this level aswell i do anywhere from 1k (to heavy) and 4k to light armor on crits without abusing the power shot exploit (I dont have power shot cause of this exploit atm i rather not abuse known exploit when i can. Do accidently abuse it with powder shot but thats not as big since its only 110% dmg and burn which doesnt stack. but it cant be helped at time since your crouching alot of the time on muskets to make smaller hitboxes so it relay easy to use one of your ammo skills.
Actually where the missed 2k is coming from which people are over looking is the chain elemental perk on the gun. Since Musket is a duel attribute weapon, its secondary (intellect) scales @ 0.60 Damage per 1 Int. Specific abilities (powder burn, sticky bomb, etc). This damage also scales with these elemental effects, or at least with the elemental (fire, ice, arcane, etc) aspect of them. This scaling also impacts the chain damage portion of the weapon, which is very important. What people often over look is that elemental resists scale at half the rate of physical resist.
for the people who are unaware of these mechanics they often ignore that chain mechanic, which is providing the additional 1500-2500 damage. If you watch some videos on the things people are doing with musket you will notice all the damage is just from sniper stance, and they are hitting with it for 1800-2400 x 3 per a shot.
My dmg i gave above is using those that being said my muskets only a green 590GS with a t3 elemental gem in (Apparently T2 is bugged and does more dmg than it should dunno if thats still the case) the total dmg including elemental dmg was 1-1.2k on heavy 3-4k on light with 280 dex 150 int.
you do have options to make more balanced armor aswell or specialise it a bit there 3 armor types for each armor levels that offer a more balance stat line or one that favors Physical or magic resist.
Take cloth
Leather
So you have the option the thing is the game is more physical dmg heavy atm so alot of people just take the max physical option + physical mainly gems so the elemental dmg does end up doing quite a bit mroe due to that.
What hsould happen is people should first cap the primary stat at 300, nothing over. You go over only on single stat weapons.
The reason is because the scaling is 1 damage to 1 attribute up until 300. At 300 on a duel stat weapon, you only get 0.5 weapon damage to every 1 attribute. At this point, the secondary stat is scaling at 0.6 damage to every 1 secondary attribute, and so its slightly better to take int after 300 dex on musket (and similar weapons the same).
On primary single stat weapons you want all stat in the primary attribute, so dex for bow. You want to try to push to 450-500 of that attribute, which requires good gear.
Unfortunately it is no joke. This is how poorly balanced this game is. Melee is currently being deleted by VG and it will only be worse next patch. The interupt needs to be removed, root needs to be 1 sec Max and damage toned down. How is this not being tested before they release it!?
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