Void gauntlet scream nerfed into trash tier

So duels, OPR, open world, are just not? I mean I get it, wars are huge with territories at stake and all, with pvp having literally no content or good rewards (ahem ags plz) but what’s good in wars aren’t good for every pvp situation and vice versa, but I get your take and it’s valid.

Void blade was acceptable in wars, but after patch, this is 80% of voidblade interactions.


Scream into Freedom test showing that Freedom DOES work against Scream. Shove this into the face of people too lazy to test, but too eager to drop their opinion on a subject they don’t know. People such as yourself.

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I mean, @amadmidget91 proved his point pretty clearly here. /applause

I always appreciate when a person can prove their point. End of that debate.

The first clip you linked happens on all one handed weapons without grit and even abilities on two handed weapons without grit. It’s not a problem with just voidblade and I’ve been complaining about it since the OPR feb update which is when it started. Playing hatchet without grit against another melee with grit is just unwinnable unless you pull some rat type plays and even then.

They need to patch that ASAP

So if I understand well : nerf IG and GA also , looks fine to me

Tbh why don’t they buff fists, I wanna rock someone

Why can’t we just throw rocks?

Why can’t we just

so you’re saying this goes back to the Gem issue that they never fixed from the start.

It’s going back to the weapon-based and not class-based or character-tree based design. It was predictable that balance will be a big problem, if you can freely use any weapon for skills even if you dont use them as mainweapons. With this design you will always hurt the main-void player if you nerf a skill f.e. scream on a weapon cause people “abuse” it as off-weapon only for that skill.

IMO you need to make all damage cooldowns way longer and light/heavy attacks weaker. So people are forced to play 2 damage weapons instead of 1 damage weapon and 1 utility weapon they have no scaling for.

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or Just use fists

Disagree - they should not nerf anything other than roots for desync issues. We have no idea what that would do to survivability because ags has never released a patch without root bugs that shape the meta. The last thing we need is a worldwide 50% cooldown increase as a “test” that makes the entire playerbase quit. And yes, AGS would start at 50% just so they can say they made “big, sweeping enhancements to the combat system!”

Scream feels terrible now, the person moves before I finished recoving from the Scream Animation and I cannot really follow up with anything to my scream. It is also useless now as a disengage tool, because the basic lunge of melee covers that 1 sec distance.

Overall weapon is useless now, except if you use Nullifying Oblivion on your Tank Spec as a secondary weapon or you play primarily for Voidblade. All ranged VG builds are dead, and Tether and Rupture are still joke skills, now Scream joins thier ranks.

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bump

AGS hates mages and heavily favors bruisers, so expect a nerf every patch regardless of game balance. It’s ok because grav well was “nerfed” (read: buffed) last patch.

This.

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Trash!? OMG Heavy Armored Void Gauntlet+ Leeching+Life Steal+Voracious Blade Perk+ All debuffs…empower on damage/defense…disintegrate…heal debuff…crazy lunge on light and heavy attacks. Basically a tank with a lot of damage and support for the team…
That can easly beat anyone. What are you talking about? Crying because you can’t 1v3 anymore? ….

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Unpopular opinion here, I believe building a class around a root is a bad design. The VG was built around scream and that’s one of the reasons VG was so powerful. I’d rather see VG get other buffs rather then length added to scream but only AFTER we see what this months balance patch brings. Considering the entire meta shifted from one skill rework in the last balance patch. If other roots get reworked or removed I think VG can still be a viable option.

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