Void Update: 10%/30% Luck Bonus forcing PvE players into PvP

You already can farm without me PK’ing you. That should be more than enough in an online game xD

Right lets face facts here, there is risk for reward, we all know that, if your getting salty becasue you dont have extra luck bonus then thats a your problem, activate pvp and you’ll get it.

You PVE players act asif theyre asking you to give them the world, heres a simple one for you, click the U button, and take the risks, dya know what we get for activating it, we get a luck bonus, we also get damaged armour, we also get ganked we also get a gold cost to repair stuff, we might even need to run back over or teleport to a closer waypoint.

stop bitching and saying “its no fair, we whant D gud stuff amuzon” this game was originally built for pvp, completely open world pvp, your lucky they included yous in here, either go out at night, get a group together or learn to defend yourself, this is becoming an absolute joke.

If you dont activate PVP then you dont enjoy the benefits, do you know what benefit you do enjoy though that us PVP’ers dont get, you enjoy not dying to random people sneaking up on you, so either get good or get gone.

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@Aelfathi Yea I completely understand that they want to drive growth, but they need to cater to both player bases, give some bonuses to those who like playing PvE as well. If this was just a PvP MMO then I understand and I wouldn’t have bought, but they built this for both types of players. There’s some players that get the thrill of doing both too, I get that. Maybe for the PvE players, have the nodes guarded by NPC enemies?

PvE players like myself like to gather, quest, fight NPC’s and just relax. I personally don’t like PvP because of the state it’s currently in.

Anyways I made this topic to have a discussion on it, not argue. I’m being pretty civil here and there are different types of players who play the game. Not everyone likes PvP and not everyone likes PvE, so I get that they’re trying to incentivise players to move to PvP but this isn’t the way to do it. You need to cater to both type of players to build growth.

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Ohh yes super lucky

And where is the complete open world PvP now??? im curious? seems to me like they changed their mind and yet Pvp players still cant get the hint and keep bitching on here as well

So idk why you mad that they want the game to be more PvE, because the full PvP gamers dont have enough people to keep the game alive. So maybe lower your head a bit, boy. PvE players are the only reason you are even playing this game past the 2 week mark.

youre welcome

PVP is an activity that din’t get any reward up until that point
(beside 10% exp and potentiali most repair cost) you’r asking to get more reward for the same pve personaly i don’t cut wood i don’t want to be engage in wood choping yet i’m not going to ask dev to delete woodchooping reward or give me free wood.

Although i agree to some point pve isn’t rewarding enough and this pvp reward are badly done
but i don’t see the point of rewarding more pve only player has every player taging in pvp has to do pve aswel so it just make sense to increase reward across the board.

Is there stupid pvp claim ? Yea probably you can find stupid shit everywhere on the internet / world right ? But that’s not what were talking about here, pvp is an activity and has such should reward player for doing it just like any other activiti in the game.

Don’t play a pvp based game and expect it to be a PvE game then.

so lemme hit you with some facts PVP players are the guys who run your city, you decide nothing, they wana higher your taxes then you aint gunna do shit about it, they wana kick you from wars/invasions you bet them “PVP” players are gunna do that, the only reaosn any kind of PVE is in here is to get gear up to do PVP so think you should go back into your corner.

look at a game like ark for example, still got almost 100k players to this day, the game thrives of purely PVP and your telling me PVE keeps it alive HAAHAHAHAHA you should be a comedian because thats a funny ass joke.

lets face facts, PVP players are the only reason your playing this game or you wouldnt have cheaper travel, better items on the market, chest runs, because PVP players are the people who do them to get their gear up.

If it was down to PVE yous would all be selling hyssop and nothing else, your welcome, get gud kid or get gone.

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You are fundamentally not being “forced” into PvP. It’s wild to me that folks think there should essentially be no benefit to flagging.

I’d be all for separating PvP rewards from PvE rewards. I’d be all for gear earned in PvP being better for PvPing than gear earned through PvE is… But that isn’t the game we’re playing. In the recent dev post it was noted that expeditions are intended to be an active part of endgame gearing. To me that feels like forcing players to PvE to compete in PvP.

If PvPers can deal with being forced to grind repetitive boring ass PvE content for rewards pretty sure PvE players should be able to tolerate the risk/reward choice of flagging up for luck.

I think you put your message in the wrong place, did you mean that for AGS?

The problem ist this topic was already discussed massively here and the ending conclussion is you are not forced. Its a bonus for everyone. You can activate it if you want the bonus but you have to take a risk to get ganked or to fight for it.

If you dont want this risk then dont do it.

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It’s not a punishment for PvE, it’s a reward for PvP to compensate the lack of harvesting luck they get on their gear.

You can be 35% with harvesting luck gear, easy. PvP players doing that are crazy if they are going out to look for a fight with someone wearing proper gear.

Try considering it as a the risk of time saved - you can risk running almost double luck with a PvP flag, but if you die, you’re going to lose that node, any adjacent nodes, and have to walk back from your camp / town.

Plus, if there’s no-one around, you can flag. If you then die later, you were able to benefit from that luck, get a free teleport back to town, and can then unflag.

This is a non-issue.

The original plan for was this for to be a pvp game, then they changed their mind because nobody wants that, and made an open world pve mmo. You’re lucky they included some pvp elements for you. It’s a moot point though, since there won’t be a game for anyone in a month.

I don’t understand the context of telling AGS they don’t deserve a luck bonus?

no the reason they changed it to be PVE “also” is because they could double their profits, its a simple thing, if you could double your money you definitely would, same as anyone here, thats why for 5 years they worked on complete pvp and only in the last year have they worked on PVE lol, think you should of read that up before commenting, go sit in the corner

guess who else goes out and gets killed while mining if they are flagged… pvp players.

I see no forcing at all.

Its a bonus for those that flag PVP, the PVE players didnt had ANY NERF or ANY PENALTY!!
The update just give a bonus to those that take the risk… those that don’t want to flag will continue with the same bonus they ever had, items, house and territory, with the added bonus of farming without any danger of dieing or having to fight for a node…

The PVE players complains are completly nonsense, they didn’t lose ANYTHING! they simply dont want that PVP players get any bonus?? such selfish power hungry pvers… really, complaining because someone else gets a bonus for something, and they dont have ANY PENALTY for not flagging, everything is the same.

Seens the PVErs just dont want anyone else to have any advantage no matter the risk involved… no one is forced to flag, you can keep farming pvp off same way as always, but if you want to get a lil bonus luck, then flag and take the risk that those flagging are taking.

Forum is a party of whinning parties, be them pvers, pvpers, anti healers, anti casters, GA one click club, and so on…

We still have a Loooooog way till game gets proper balance in all its aspects, and all nerfs on weapons we seeing are terrible examples of how bad whinning parties on forum as harming the game…

Stop thinking only on your self gains, think on the greater pricture of everyone having fun!

Bonus for more pvp flagging is good all around, not just for pvp but also for pve that will get more nodes for free when ppl fight for it kkk

Lower cost for dungeon keys will be good for pve, but need to lower even more… and we need somekind of “HEROIC” mode for dungeons of lower level to be viable for end game too, they are so nice designed, but once leveled they are rotting empty.

Well, stop this whinning, PVErs didnt get ANY PENALTY AT ALL!!! They added a bonus for those that CHOOSE to Flag PVP, so if you don’t like, just don’t flag and stop whinning. Want the added bonus, then take the risk!

geez, whinning parties ruining the already not very good work of the devs… they end up listening to the forum whinning mobs and release terrible balancing updates.

let’s go for today’s prayers:
-holy risk and reward
-holy forcing me to flag

Really, I’m the world’s #1 pvp hater. And those 2 lines already warned off. If you pvp player think that added bonus will encourage more people to flag, that may be true for 1% of your current server population, so won’t change a thing. If you pve player think you’re being forced to flag, you’re also wrong. There’s no one on your keyboard auto turning your pvp on, you can still play as usual without risk and getting same rewards, might take longer yes, but you will get there.
So people need to stop bit***** about this bonus and move forward for more serious issues, like there are still gold sellers in the game, there are still bots fully automated running, there’s this new bug that any crafting table is kicking you off before you start to craft.
Focus your efforts on serious things, once game starts to run without issues, that will be the time to ask for pvp only servers, and remove bonus from pvp, and so on. Or you should try my way, already have a lvl 20 character without “any faction”. With this setup you won’t even have the option to flag.

Nothing has changed for you. The luck update is for those that aren’t scared to get killed and respawn. You can still do everything you did before. You are complaining you can’t get something someone else can get without having to “suffer” just like them.

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Why not? If you think about it long enough, you might be able to figure it out. I believe in you.

The game isn’t any more alive with the pvp luck on than it was before, it is unrewarding to pvp in the open world you get durability loss on death and trash loot that doesn’t cover the bill on victory. You have people who pull mobs onto you that are not flagged that you cannot do anything about trolling you. You have people following your group making content scale harder than it should be just to loot chests and leave you dealing with higher scaled content. The whole game design is rubbish right now and trying to force pvers to pvp is not going to fix any of it or help the population of the game.

With that said if you don’t want to pvp flag DON’T no one is forcing you to.