It is true that the queues are “bad”, so a review that says “the queues suck” would be saying the truth. That’s for sure not a lie or even a mistake.
It would however be incomplete, and the resulting “conclusion” (for example : “New World SUCKS”) would not be true, the statement : “this game deserves a 0/10” is not true…
In a sense, you might argue that it’s lying by omission, you’re saying something that is true (the queues suck) without mentioning the rest (the game does not suck)
Yeah sure, the exact same case. The fact is the kid that has no candy, paid upfront for candy, but the candy store just had 1 candy and sold it to multiple kids.
Already told several people to not buy it, in addition to leaving a review on steam. Will change if they stop being so lazy because so far the devs did absolutely 0 to help.
Anybody ever play a game at launch or is it a new thing cause this is the epitome of cluelessness xD
Why not flood report them instead, just saying they will not check reviews on a game that keeps gaining pop daily, your just putting effort into nothing
I have done this and left a thumbs down review on steam. Although I did go into detail why I was leaving a negative review. The work AMAZON games have done to reduce q’s has had ZERO effect.
Morning play is doable, but afternoon or evening is just not possible due to the massive q times. As many have said, if the same problem occurs next week the game will suffer with huge numbers just quiting. They were warned about the problem , but they did not listen.
I’m lucky as I work from home, I pity the poor buggers that come home at night expecting to be able to play.
Steam is actually the only place you can review the game. They disabled reviews on Amazon’s website, at least for those that pre-purchased awhile ago.
The game is fun… the queues are typical with any new game, although they could have handled it much better. The whole game feels like its a bunch of new developers diving into an MMORPG for the first time. They literally took no lessons from previous MMORPGs… fan bois will argue its because its own game, but veterans of mmorpg’s know better. The swimming is just “unfinished.” I can’t tell you how much my immersion crashed after finding myself walking along the bottom of a lake… i was surprised by the lack of creativity there.
Either way… i am having fun, especially with crafting. They did the crafting really well. I would still give it a 7, even with all of the issues, and how unfinished it is.
It’s not dishonest. Dishonest is Amazon not investing enough on its own servers and placing terrible patches like blocking character creation on full servers.
The very company who owns one of the largest cloud service in the world won’t put enough money on servers? REALLY? what’s the message here?
Amazon handling on server load and the following solutions are not only shameful but quite scary for what’s next with this game.
It’s not ONLY the queues, but because of that; they made the terrible decision to block char creation and now people are either forced to re-roll or wait until server migration is here to play with their friends. This kind of decision making is not acceptable.
We want to turn potential users away. They clearly can’t deliver a good thing with many players on so we don’t want more players coming in. At least for now. I already had to discourage a few friends from buying it saying they won’t be able to play with me and my friends anyway so don’t.
I think you may be thinking about this the wrong way. Amazon Game Studios is a separate entity from Amazon Web Services and such.
However, they do have access to stand up more servers. I think what everyone is thinking is hardware issue and underpowered servers is not the case. I’m not sure if anyone here has ever looked at Amazons Gamelift service or anything else they offer for game developers, but it is all really robust and scales well.
The issue they are having is not server/hardware related. It is a limitation they set within the software and within the programming to ensure stability. While they definitely underestimated the amount of people that would be trying to logon and play, I would speculate that they set the population limit low to ensure stability.
What would be the point of launching with a 10k player cap when you get to 2500 or 3k and the server becomes unstable. Spawns stop working, quests don’t respond or get accepted properly. They wanted to ensure that people had a stable environment to play in.
They even realized and recognized that they didn’t expect this to happen. They are working on solutions with increasing capacity and offering server transfers. Once the server transfer system is available, people can transfer to lower populated servers and queue times should become much lower or non-existent.
With something the size and scale of New World, you can’t find all of the kinks until you have hundreds of thousands or millions of people playing and stressing it. WoW, ESO, Final Fantasy XIV and others had queues, login issues and other things when they launched. This will be resolved in time.
I actually left a bad review, I might change it later but for now It’s there.
Why do you ask?
I got in the game in the first day, leveled a char to a decent level and then spent 3 days without being able to play any decent amount of time on it because the server got flooded.
Amazon as so far done the following measures to prevent these situations:
More servers
Preventing users from creating accounts in servers already way past the limit
This changes came too late to help me but they will benefit new users.
I’m still stuck with a char on the server were me and my colleagues agreed we would start.
We havent played together much because they can’t get in.
Also, Steam is taking into account the time you spend on queues as playing time since it has no way to tell if you are in the menu or actually playing, so long hours on Steam at this moment mean nothing.
Problems that still exist:
Huge ammount of Bots (fishing I’m looking at you)
When a server is full things like Achievements and Titles stop working
Several resources get bugged and are not harvestable/minable
The first patch day has been going for almost 6 hours already…
I don’t see this last one as a problem, they better make sure the patch is just fine, right? I’d rather them taking their sweet time than rush it and fuck it up.