I think we can all agree the game is a walking simulator for most of the leveling experience.
I see a lot of posts on here asking for mounts, which is stupid considering we already have a fast travel system in place, I just think it needs work.
Here’s a couple of suggestions:
-
Remove the azoth cost
I see no reason ( other than lore ) for there being an azoth cost for fast traveling. Just remove it, and you’ll see a lot less people complaining about mounts. -
Increase shrine range
The fact that I have to walk all the way up to a shire in order to use the teleport is, frankly, just stupid. Increase the range that allows fast travel, similar to what we have in cities, just smaller.
For example, walking from Hermit’s Shrine to Fisherman’s Bend is about 30s, and let’s be honest, most players would mount up for that if it were available.
Considering you’ll be going there at least a dozen times for the main quest alone, those 30s ( there and back ) add up. I could’ve done a whole side quest in the time I spent walking from the shrine to the quest giver and back.
Again, it sounds small, but it adds up. -
Transports between STARTER cities.
Just like most games have some sort of transport between cities ( Think train between SW and Ironforge in WoW ), we should have something like that here, allowing players to visit a city quickly for the first time.
IMO, this is the biggest time saver for new players, and where most of the current frustration comes from.
Connecting at least the 1-25 zone cities would save a lot of frustration for the player base. -
Quests that count on you using a shrine multiple times, should TP you to that shrine when you initiate the questline.
For example, a lot of the quests in Everfall count on you using the Shadowmine shrine, it would be very useful if it could unlock it for you.
Unless you go there via the main quest when first going there, it’s easy to miss the shrine entirely, and noobs will walk there and back multiple time ( for quests ) before stumbling upon it. -
Move the PVP quests closer to a shrine and remove the auto-fail when using a shrine
Self explanatory ( Comments explained why this is a bad idea, and I now agree ) -
This isn’t a suggestion, just a rant. ( You can skip reading it if you’d like )
WTF is the deal with the MAIN quest that makes me walk all over Everfall, visiting the same structure ( I forget the name, but I mean those pillars like Orion, Draco, Perseus… ) 9 times.
The entire questline is 1.5h of walking. I’ll go ahead and assume that’s where most players are dropping the game entirely.
I’d like to ask the devs “What drugs were you on when you designed this quest? How could you possible think this would be fun for ANYONE?”
Back when I first did this quest, I didn’t know you could die and respawn in town, so I wasted SO MUCH TIME just WALKING. It’s stupid.
Even if we had mounts, this quest would still be one of the stupidest shit I’ve ever seen in ANY MMO.
All in all, I feel like these are changes that could really have a positive impact on the game, without the need to develop new features, just up some numbers and pre-unlock some locations.
I’m not saying everything here needs to be implemented in order to fix the “walking simulator” issue, but any of the above would be great.