Simple idea. The unique way to make people flagged is that the risk reward should be exactly the same.
Since there’s no reward at all by being flagged for pvp
(luck is broken anyway. I’m getting more Tolvium/Cinnabar with just one piece of 5% luck, unflagged, than a full set)
the risk should be 0 either way.
Instead in this game if you die you trash your equip. SO basically I have to flag myself to start fighting and then getting my equip trashed for “FUN”? lol.
Who thought about this idea?
Yes, but people that don’t care about PVP they would start to flag PVP because in this way they don’t have the equip broken upon death. So unless someone is getting perma-ganked and spawnkilled, will keep having pvp on
I think AGS has something very weird in their mind regarding the concept of the game. I saw the interview of the developers. Is weird about they speak about things being “challenging” and then the entire game is easy AF. Now they are adding mutations and I bet 100golds that they will be a joke even in max difficulty.
Gold, items and rare stuff is the final score. Repair a trashed equip, even with repair kits and other stuff, costs always more gold than money earnt while flagging.
So for a PVE perspective it’s basically insane to flag PVP.