War Balance and Feedback

First of all Defending is way to easy… It results in frustration on the side of the attacking teams and disagreement on the side of the defenders. Siege advantage out the gate is one thing but being able to respawn on a point that is being captured/contested Needs to be removed ASAP. This

The War system is a great Idea on paper and draws a lot of Buzz. But the system is too simple to be really interesting from a strategic point of view, 3 pointing in the middle of nowhere feels insignificant to capture/lose. So many different system could be more interesting such as spreading the map out and replacing simple points with mini camps that have strategic benefits and which can be re-captured by the defensive team.

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