I also don’t really like that idea since content is already thin. I’d much rather prefer a 2 tiered wars where first part is a massive battle between every signed up player, regardless of number difference, for bonuses during actual war. That way if a company is toxic and have little support from the server there are going to be outnumbered (welcome real alliances and not a 1 player shell companies) and players from smaller factions can actually experience the war and learn.
The company that pushes decides who gets put in the war so they always get priority I’m not sure what you mean.
Also many aren’t able to be online for the optimal times to push influence, which tends to be outside of peak hours. Unless your faction happens to be one of the more populated ones it’s easy to get outnumbered pushing influence and just have it amount to nothing. This has happened, at some point, to every company I’ve been in since I started playing this game. So why shouldn’t good PvP players who don’t have time to be on at odd hours of the day be locked out of the only endgame pvp content?
having shell companies is the dumbest thing ive seen, to counter it, war fatigue of 2 hours should do the trick.
The company that pushes the territory influence is usually the one whom declares the war. They get to pick whom participates in the war.
And, yes, territory influence often gets pushed during off hours. Sometimes multiple territories by a small group of people. If you add fatigue, that goes away, noone wants to push influence if they can’t participate in a war.
Your mentality is the very reason war fatigue is absolutely necessary. What you describe is at the very least, elitist. Whether you realize that, or think otherwise is irrelevant. I think war fatigue is a excellent solution to the “good ol’ boys clubs” and similar favoritism that runs rampant right now.
The people that want “war fatigue” want a handout mechanic by the developers.
No one has to pick you for their team and no one has to save you a slot for a war or invasion.
good questions are why aren’t you getting picked.
Is your company not playing well with other companies?
Are you involved with server politics?
I literally had to fill out a form with screenshots to get white listed for a invasion on my own faction while purples and greens were in the invasion.
The idea is town downgrades are bad for the server as a whole so why let it happen. Then I got told there’s a lot of healers and I won’t be picked up often for invasions. Does that bother me? Not really.
Where are these “good pvp players” companies or guilds?
Why not push influence on your own instead of complaining about favortism
oh look one of the shell abusers is crying. No, voucher system enforces accessibility and nukes shells. f*** zergs and shells.
Cause he has communist mentality: “I want everything for FREEEEEE!”
That guys don’t realize a fact that wars arent free content. They cast time and resources.
I often wonder if people know what this means
obviously not in this specific case.
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Here is the definition of communism: “a theory or system of social organization in which all property is owned by the community and each person contributes and receives according to their ability and needs.” ("…and each person contributes…" seems like “for free” isn’t in this definition.)
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Just because a nation calls themselves communist or employs some communist ideals, does not make it the only way that communism can play out. An example of this: North Korea is called a Democratic Republic, does this make North Korea the be all end all example for democratic republics?
I hate these buzz words that people on either side of the political spectrum use. They think it makes them sound educated, yet they don’t even know the meaning of the words they use
rant over.
(P.s. I don’t condone or condemn Communism as a theory, I also don’t think it has been successfully carried out in the real world to date.)
I don’t really understand what you’re asking. I’m on Calnogor server if you want a reference, it’s no Valhalla or Eden but it has an active PvP community and has a good population compared to other NA East servers.
Also the players I’m referring to are myself and a few other members in my company who perform well in wars but we’re not 20 something’s anymore, so we can’t be on at 1am to push influence every other day.
Is there anything official about this? What are you all talking about?
The real solution is that companies should have to field their own roster with their own members. 10 slots available for outsiders from other companies or factions.
2 day cooldown on changing company.
It’s far from dumbest idea, dumber were implemented in game. It has been put forward to signal a problem where a single rooster of players get endgame PVP content locking out everyone else and basically ruling the server. This sometimes ends up in toxicity affecting all players and a wide gap in income further cementing a single company domination. Making server fun should not depend on a single group of 50-100 people. For me far better solution would be to allow all players to influence outcome of a war uniting PvE and PvP players. A toxic company should have a harder time defending a territory.
Still, time-gating anything is a really wrong idea. Hope AGS can work out a solution.
“locked out” players can simply create a company and push influence
My message was in reference to this statement you made.
Great what company you in on calnogor? As far as I’m aware on that server depending on your company it’s very competitive to get a war slot or invasion slot and solo players are tossed to the side.
That sounds like you have limited reach and limited availability. That’s not a game problem.
I’m not trying to be rude but that’s what it is. My company doesn’t push at 1-10am eastern. We push at 3-10pm and face opposition as we should but we still get the job done.
The entitlement in this thread…
“Oh no. I might not be able to do 6 wars a day and all the invasions” when 95% of the population hasn’t done either. And I’m not talking about the people who just hit 60, I’m talking people who are well geared, who enjoy PVP just as much, but who just happen to be in other factions or won’t bow down to the so called “power” of the server. We have some toxic people in those factions, doing some underhanded things (and not even hiding it well). We have some good (very good) PVP’ers who are locked out because they won’t join these toxic people (Not even talking about myself here, others who I know are very good at what they do).
I wouldn’t even mind wars so much, if invasions weren’t the same thing. It wasn’t meant to be all one company. It was supposed to be fairly random. But when you can just kick everyone (honestly, there should be a limit to this) and fill with the same people, you’re gating them as well. Those who don’t see the problem probably are the problem.
Other solution: Make all wars happen at the same time. Same end result. Probably even better since you can’t alt your way to be two places at once.
2 out of 3 big end game things, that aren’t expeditions, shouldn’t be gated behind being one of the few elite on your server. It might make it hard for smaller companies, yes. But honestly, it should be harder for smaller companies. It WILL make it harder for power companies, but again, it should be harder to hold more territories. If you want to hold 4 territories, you need more people to do so, not just the same 50 people over and over.
OPR is the only thing (again, non-expedition wise) that 95% of the server can do. And OPR is a hot mess. Infinite Brutes (who need either less health or a finite time, so they become strategic vs. spammable), people doing PVE gathering because of how wonky the scoring is, zero team balance, etc. etc.
I really don’t think the game was designed for 50 people to be able to hold the entire map. I don’t think it was designed for territories to be static and, once gotten, held onto forever. With the frequency of wars I assume devs wanted territories to flip and change and be fluid, not have 50 people holding most of the map.
It is not ideal but it is simple to implement and will help, as others have argued.
I’d prefer some other solutions but they would take a bit of coding.
Yeah and I don’t really get what the statement was meant to inquire. I could run off names but whether they’re good or not is subjective so it seems sort of pointless to do.
I’m in Cloaks & Daggers. I could probably get into most wars in my faction if I wanted to. I play mostly a tank role so getting slots in other factions wars is a bit of a toss up. If I wanted to do Invasions I could probably get slotted for those as well I’m whitelisted on the invasion discord I’m pretty sure. I just don’t care to do them. My reply was to the person implying that if you aren’t available to push influence you have zero say in whether or not you should be put in the war which just seems like talk from someone with no responsibilities honestly. I don’t want to spend 2 of my maybe 4 hours of play time pushing influence. There’s more productive things I could be doing.
Yeah 3-5pm is still pretty off hours unless everyone works from home. We’ve tried pushes from 7pm eastern and it’s impossible to do in one session when you get zerged 50-60 v 30. Even when we called our faction there was no one interested in helping. So we’ve typically had to rely on a small amount of members to run influence in off hours, which is a shitty task for anyone. Part of this has to do with our server balance being bad because of a lot of recent faction transfers but that’s not an uncommon occurrence.
I will say that this hasn’t been much of a problem for us until recently. So part of it is definitely just bc of server dynamics changing. I just can’t imagine that we’re alone in this experience though.