The entitlement in this thread…
“Oh no. I might not be able to do 6 wars a day and all the invasions” when 95% of the population hasn’t done either. And I’m not talking about the people who just hit 60, I’m talking people who are well geared, who enjoy PVP just as much, but who just happen to be in other factions or won’t bow down to the so called “power” of the server. We have some toxic people in those factions, doing some underhanded things (and not even hiding it well). We have some good (very good) PVP’ers who are locked out because they won’t join these toxic people (Not even talking about myself here, others who I know are very good at what they do).
I wouldn’t even mind wars so much, if invasions weren’t the same thing. It wasn’t meant to be all one company. It was supposed to be fairly random. But when you can just kick everyone (honestly, there should be a limit to this) and fill with the same people, you’re gating them as well. Those who don’t see the problem probably are the problem.
Other solution: Make all wars happen at the same time. Same end result. Probably even better since you can’t alt your way to be two places at once.
2 out of 3 big end game things, that aren’t expeditions, shouldn’t be gated behind being one of the few elite on your server. It might make it hard for smaller companies, yes. But honestly, it should be harder for smaller companies. It WILL make it harder for power companies, but again, it should be harder to hold more territories. If you want to hold 4 territories, you need more people to do so, not just the same 50 people over and over.
OPR is the only thing (again, non-expedition wise) that 95% of the server can do. And OPR is a hot mess. Infinite Brutes (who need either less health or a finite time, so they become strategic vs. spammable), people doing PVE gathering because of how wonky the scoring is, zero team balance, etc. etc.
I really don’t think the game was designed for 50 people to be able to hold the entire map. I don’t think it was designed for territories to be static and, once gotten, held onto forever. With the frequency of wars I assume devs wanted territories to flip and change and be fluid, not have 50 people holding most of the map.