On the subject of Wars, it is incredibly easy for a faction with superior numbers to declare a war every single day. I’m not saying I know what’s best, but SHOULD there be some sort of cooldown after a war where you cannot declare another one? Having it tied to influence so far has seemed to just result in whichever faction has the biggest swarm of players being able to declare a war within an hour or less, even after hours and hours of time spent trying to stop them.
Interested to see if there is any discussion on this subject. Helpful discussion, of course.