Just wondering if the implication of allowing 2 factions to fight against one may happen some day?
I feel like there is zero incentive to be the under dog when picking a faction anymore. The largest ones on most servers will continue to rule, and it makes more sense for players to join them. Adding to their wealth and growth. While other factions won’t have the man power or assets to even muster up a war effort. It’s something that’s happening on my server. Mind you we get maybe 400 players a day at most. But the majority of players have either switched to the ruling faction or plan to after maxing out their current faction reputation.
But hypothetically. Say we managed to win a war and take over a territory. Upgrading towns is almost pointless because you’d never have enough coordinated man power to defend against an invasion. The corrupted can simple destroy your tier 5 crafting structures if you lose by a tiny margin.
I feel like it would be worth making each territory level locked/ capped for wars. Making it easier for newer players or factions with less people to compete on smaller PVP scales. I’m sure others would disagree. With how the population of this game shrinks daily I just think these systems need to be tweaked for the longevity of the game. If people could have done wars or invasions at level 30/40/50 in areas that are meant for those levels. I feel like it would have added something refreshing when the grind for so many got stagnant.
Just my thoughts tho!