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What is your character name in New World: Irrelevant
What server/world did you experience your issue on: Irrelevant
Describe the issue you are experiencing: It’s been reported mutiple times, but being completely ignored by devs and moderators. The warhorns are obviously too strong and it cant be intended that they provide a buff where heavy armor users absorption gets buffed to where a great axe hits them for 200 damage? Its a bug that makes the warhorn buff persist after all warhorns are destroyed. Hopefully AGS stop being lazy and look into this. On every competetive server every fort is just filled with t3 warhorns. Noone wants to spend 10+ minuts of every war just to destroy warhorns for the war to be slightly competetive.
How are you supposed to kill heavy armor users that get 500 health per second when your great axe hits them for 200damage?
The numbers doesnt add up and they are probably bugged.
Is this a bug or an exploit: Both
(if a bug) How did the issue effect your gameplay: Dreadfully, horribly, atrociously, awfully, disastrously, unsatisfactorily, miserably, horrendously, terribly, unacceptably and atrociously.
(if a bug) Were you able to recover from the issue: No
What are the steps to reproduce the issue as you experienced: Remove warhorns from the game, fix them, and reintroduce when you have found a decent solution.
Each tier 3 warhorn has like 60k health and alot of resistance. You can basically fill the entire fort wall with warhorns, its much better than having cannons. Theres also two spots inside the fort that cant be targeted from the outside unless you find some kinda fireball lobbing strat.
You can destroy them yes, but I think most people would find wars more fun if you could fight players for the duration of the war, instead of killing warhorns for 10 minuts.
They are supposed to be strong, otherwise what would be the point of having something that isn’t game changer and doesn’t need to be destroyed because it doenst make any difference? @KebabMachine
You obviously havent tested this in war. We did. We got the buff at enemy warcamp when we used the horns inside the fort, and the 500 healing per second kept going after the buff should have ended. Thats why Im reporting the bug/exploit.
They are supposed to be strong. They are not supposed to be the deciding factor in every war between competetive companies. I’ve been on both attacking and defending side where warhorns got abused, and its not competetive and fun for any side. The horns are also bugged, since the damage numbers even with oakflesh/gemstone doesnt add up. The healing per second buff keeps going even after the warhorn buff should have ended.
Whats the point of having cannons and other fort defense structures when the only thing that really matters are the warhorns?
I used to play on Vega where we had two dominant companies called Emigracja and Chaos that kept attacking eachothers cities. Every war they had with each other they ended up with basically camping the attacking team on warcamp. One time in Windsward Chaos decided to give the warhorns full attention in their attack. They had bought 30 ruinous muskets from tp and more than half their force spent 10 minuts to destroy the warhorns. After that they won three flags and the fort in the next 10 minuts. Before they destroyed warhorns they got camped at warcamp. When they destroyed them they wont easily. It became pretty evident how absurdly overpowered the warhorns are.
This is not fun gameplay in my opinion. With the gravity well meta and all damage being put into big clumps the buff is too strong. If AGS wants to keep the warhorns this way, fine. Atleast fix the bug where the buff keeps going when it should have ended. Look into the numbers also. A greaty axe user hitting a heavy armored player for 200 with a heavy attack doesnt make any sense to me.
If you’re keeping warhorns at its current state, please make the war last longer. Im pretty sure most people prefer fighting players instead of left clicking the warhorns for 10 minuts.
Its alot of warhorn simps out there defending the warhorns because they’re afraid of losing their towns, but there is also alot of players controlling towns that want more competetive wars where warhorns arent the deciding faction.
Warhorn buff lasting forever is a bug, that must be fixed, warhorns themselves are fine. They already got nerfed, reducing the range to something that makes warhorn spams useless since they dont reach the point.