Good, if you want to get away you should have to burn skills or actually dodge some hits instead of just mashing dodge to create distance. Melee landing an auto in the first place means you already fucked up.
This is a “trust me bro” video.
Roll for example now does 1m less distance. not being able to run for 1.5 seconds after being melee attacked means that all you need to do is spam melee charge auto and you will perma slow someone (by removing running).
It is a massive nerf to light. Stop trying to push it off like its not.
Why exactly are you replying to me?
he has no logical capability.
Mage burn out > Melee charges > Melee uses lundge to gap close
You cannot outkite GA with FS.
basically resulting in a ton of scenarios where Melee players will be able to stick on you 24/7 with ease
Because i think this is how it should be while you seem to be complaining about it. Dont you know forums are for yelling at poeple you disagree with?
So you think that melee should stick to a mage who is squishy and does no damage to them and that is some how balance?
I’m swapping from medium melee to light melee this patch. I tried it out in PTR and it didn’t feel bad.
What you are testing does not validate if you will keep that build, nor does it free you of deceptively trying to push the idea that light is somehow better after patch.
Responding to me?
heavy SNS/GS gona be very good
Disagree with? What are you talking about? You and me were not even in any kind of discussion to begin with. And besides that I didn’t even state my opinion, I just commented what I observed playing a lot of PvP on the PTR.
So maybe you should get rid of your unnecessarily confrontational attitude towards somebody that YOU replied to for no reason. The forums are for people discussing things and not degenerates yelling at random people for no reason whatsoever.
its not that bad.
and it is necessary to nerf both the roll and the shirking energy as they are too OP.
And what exactly is the balance for mages against melee?
Actually Light armor is getting “buffed”, you have a slow walk now aswell on live, but the time for the slow walk on live is 1.5 sec, the slow down for light on the PTR is less but medium and heavy is way less than that again, so not really a nerf, just do not be a dumbass running into fights as light as usual.
YOU replied to for no reason
Its a forum, poeple replying to your comments is how it works.
In the same way that I argued endlessly with bruisers trying to catch mages.
Why mages are dealing with bruisers AT MELEE DISTANCE?
You have to keep your distance man, what else you want? Burn out, ice shower? All the while you can pester them from mid range.
Hell bro, I’m all up for mages QoL, but everyone wanting their kit to be effective all the time is nonsense.
You are not asking for mages fixes or buffs, you plainly want melees nerfed, and that won’t chaange the self-root on autos.
You know what? I’m going to do it even harder.
I think if a mage lets the melee land an auto in the first place they already misplayed.
So its a 1.5 sec slow for 20%?
Hopefully it works out. Doesn’t seem like it will be that bad
Get hit by max blunderbuss slow and still can escape right now on live soooooo…we good?
Its the exact same slow that is currently in the game right now, but after the patch that slow walk duration is being reduced to 1.5s from 1.75s.
If you happen to use dodge during that 1.5sec you will have 20% reduced distance on that dodge. If you however are capable and actually successfully dodge the attack you will roll as you always have.