Roll for example now does 1m less distance. not being able to run for 1.5 seconds after being melee attacked means that all you need to do is spam melee charge auto and you will perma slow someone (by removing running).
It is a massive nerf to light. Stop trying to push it off like its not.
What you are testing does not validate if you will keep that build, nor does it free you of deceptively trying to push the idea that light is somehow better after patch.
Disagree with? What are you talking about? You and me were not even in any kind of discussion to begin with. And besides that I didn’t even state my opinion, I just commented what I observed playing a lot of PvP on the PTR.
So maybe you should get rid of your unnecessarily confrontational attitude towards somebody that YOU replied to for no reason. The forums are for people discussing things and not degenerates yelling at random people for no reason whatsoever.
Actually Light armor is getting “buffed”, you have a slow walk now aswell on live, but the time for the slow walk on live is 1.5 sec, the slow down for light on the PTR is less but medium and heavy is way less than that again, so not really a nerf, just do not be a dumbass running into fights as light as usual.
Its the exact same slow that is currently in the game right now, but after the patch that slow walk duration is being reduced to 1.5s from 1.75s.
If you happen to use dodge during that 1.5sec you will have 20% reduced distance on that dodge. If you however are capable and actually successfully dodge the attack you will roll as you always have.
I’m guessing hatchet will become a lot worse when used against heavy and medium users.
If I’m not mistaken heavy armor is slowed for 0.25 sec, that’s nothing and considering the range on the hatchet I feel like this could be a significant sort of indirect ‘nerf’.