Wars and Why They Currently Suck

Hi guys, I want to begin by iterating that I love New World. Like I REALLY, REALLY love this game, even in it’s new release state where it’s very much in it’s wild west phase. Anything I have to say here is said in the desire to see this game improve and thrive with a healthy community and active player base. This isn’t a hate thread, I’ve been involved in 1 successful defence and 1 successful attack (multiple other attack losses), I’m just sharing my experience so far and how I and others have felt.

That said, Imma get started–

  1. Haste potions NEED TO GO or at the very least be nerfed. I’m honestly stumped that with all of the moaning for ease of travelling that this item made it into only wars where it could only have a negative effect. Haste potions absolutely gut the strategy that AGS clearly wants players to implement in their PvP content, attackers/defenders have unlimited use to cross the map from zone A to C in 10 seconds at the cost of 20 easily earned battle tokens. There is no real strategic splitting of your army/sending a small group when the defender can split 10-15 from their zerg and respond almost instantly. I’d suggest changing haste potions so that they can only be bought once and have a limited number of uses (3) for the sake of team coordination with using them effectively in pivotal moments rather than just being able to guarantee your team can/should be able to cut off any immediate threat at any given time because this ridiculous cheap Usain-Bolt-Juice makes it so simple to.
  2. Defender siege is completely broken. It’s hard enough fighting on a capture point when we as defenders know we can just put all heals/AoE damage on to the point and force the attacker off their objective (this deserves its own segment). Siege weapons being able to reach the capture points while ultimately does bring that ‘epic’ scope to the battle, it’s really, really unhealthy considering the advantage defenders have over attackers on capture points (again, only having to focus heals and damage on a nuke point around the flag, compared to attackers having to hold a point, while maintaining that no one on the defending team can get on it as they attempt to capture it, while also fighting off the defending force which is largely scattered and not in a big dumb clump that can simply be AoE’d/healed over) and makes the effort for the attackers quickly become and egregious attempt to destroy cannons that are quickly repaired or kill cannoneers who are quickly healed/jump off and eat/potion more often than not leading to time just being wasted.
  3. The attacking camps gates effectively forcing the attacking army to trickle through from spawn is inherently terrible design, ESPECIALLY if AGS is willing and comfortable for the defending team to have the ability to walk up to the front door and annihilate them as they come out 1-3 at a time. Attackers were legit predisposed to have an uphill battle. Fix the gate trickling situation and fix the idea that defenders should be able to sit on your doorstep and grief rather than you know, get ready to defend the next wave of attack. Or do something cool with it, maybe a weird corruption mist surrounds the attacking camp in a similar fashion to a corruption portal in the open world, but make it only apply to the defenders so they have to dynamically respond to whatever comes out of it where attackers can plan against an already uphill battle of capture nodes being bombed with heals/aoe/siege as they try to take it. This would also make running up to the gates be a huge risk and would incentivize against door camping the attackers.
  4. Multiple bugs ranging from;
    –players disconnecting, crashing or being stuck in a load screen upon accepting the invite to a war (This cost us the territory we farmed 100k to buy early on, because only 22 were able to load in).
    –repeaters, turrets and all placed siege weapons have on two occasions now just not done damage? I’ve legitimately had people run right up to me with the intent of going on a Rambo kamikaze mission to attack the repeater to succeed in the end because there was just no damage numbers when I hold the reticule over this possessed man B lining right at my siege equipment with the intent of riddling his body a-la Ben Stiller in Tropic Thunder style.
    –I have died on siege equipment, had it destroyed while my body was on it, my body then reasonably enough would fall through the map and Id be unable to respawn for the rest of the game because for whatever reason the respawn button just vanishes when you’re under the map???
  5. Make the zone capture work off the team that has more players around it. My eyes may be deceiving me but I swear that the progress circle stops the second a single chubby bubby plate armored, shield havin’, constitution stackin’ jobber waltzes themselves on to the node and holds it for the 5-10 seconds it takes for their zerg to arrive with the aid of the provided Mach7 juice thats available at the vendor, and drop aoe/heals on the point eventually pushing everyone off and fending off the capture point in what could have been an actual chance at capture. (Just note that all of the above involves siege unloading on the point as it happens).

Final note,

Again I really, really have enjoyed New Worlds content, I’ve put in the hours to prove it. But since the servers have been open, the trend of companies holding their territory because it’s simply too hard to overcome the odds stacked against being the attacker have left a lot of players in both my server and company frustrated(I personally am chill waiting out level 60 across the board to see how the even playing field changes things).

AGS wants wars to be a frequent happening, yet with things the way they currently are the initial idea of daily fun back and forth turf war PvP has become a grossly toxic superiority complex amongst companies that haven’t lost their territories because the War itself is just so heavily stacked in the defenders favor. “Haha that’s 15k gone” from the defending team that just pushed your brownies in at your attacking camp front gate really is deflating to hear and it makes people less hungry to declare the next one if at all.

Love the game, just my 2c. Thanks for reading

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You perfectly described the state of Wars as it is now. It doesn’t need heavy tweaks for it to be at least decent and fun.

One of the other issues that I find makes literally 0 sense is the fact that the defenders can buy items from the capture points… they can just sit on the point and buy potions, mines etc… why?

Also I’ll add the fact that pvp balancing is non existant now so a level 60 for anyone lower than 50 is unkillable… removing balancing in open world pvp I can understand but the wars should have kept the balancing. As is the only people anyone in their right mind would choose to participate is level 50+

Here is something else I saw last night that points to a flaw in the wargames signup… Some guy was on the roster last night and has been since the war was declared. He was also near the highest level on the roster. But without warning, at the last minute… he got booted for someone’s lower level friend.

Now, wars in this game are at least somewhat comparable to raids in other games in the sense that several people all need to come together at a scheduled time. Can you imagine taking the day off work to war/raid or even planning a few days in advanced to have time set aside the night of the fight. Then boom, kicked. And not for min/maxing reasons or to ensure we win the war. Because the guy picking it happened to have a friend want to join at the last minute. That had to put a sour taste in the guys mouth toward the game as a whole.

Not sure on a suggestion for a fix. Just pointing out that it is a problem that isn’t gonna go away if someone smarter than me doesn’t find a solution.

I’m not sure on everything being said here, but I did think of an idea as I was reading.

Town Project boards - for good or bad - often have us all helping the owners of the town… they get stronger and stronger. On one server for example… We’ve got a town that’s been sitting at 55% - 74% for the last four days and my faction hasn’t even been bothered to push it into a “Declare war” mode. I actually think it’s going to have it’s second invasion.

With the current changes made to WAR due to busy servers, the smaller non pvp esk servers are already seeing problems because it’s now twice as hard to move the bar. So after 10+ missions solo - I’ve moved it 1%.

The Idea

I’d like to see a smaller board next to faction leaders. A War Effort board.
I know those who declare and win can add gold - but I’m looking for something more basic.

  • Step One - Basic resources. Wood / Stone / Fiber / Consumables etcetera.
    ** These would give the next attacking company some missions to run to help bolster their attack - maybe some wooden walls could be added near checkpoints to offer a little protection. (could even make it so they have to be built to add some real craft - but once built - can’t be destroyed. Or they could just be there if step one is complete.)

  • Step Two - Higher resources. Steel / Aged Wood and so on.
    ** These can improve attacker positions. I’m sure people can come up with ideas for this level - besides improving defenses. Gun positions - Fortifications - etc

  • Step Three - Should be near impossible to complete - but with a truly dedicated faction - working together - could make a boss mob fight with them for example. Added to this idea - maybe a dedicated donater to the cause - could have an NPC equivelent. Captain Olgit the third. Lieutenant Dako - General Yake - Commander Moa?

These boards will only work once the war has been declared. Designed to let the games crafter’s and gathers participate in those war efforts even if they can’t join the war or don’t like to pvp.

If the attackers win - those that donate to each tier, also get a share in the spoils. If they lose - better luck next time, as always.

The town boards improve their forts… we all do the missions. So why not have an “Attacker” equivalent for the faction that is attacking? Improves sales of resources and gives people a reason to gather them. Improves reasons for factions to actually declare wars, if there faction can help give them a boost also and it’s helping crafters/ gathers, giving them something to do.

In my opinion attacking should be easier than defending, would make zones change hands more frequently instead of 3 top companies owning the whole map

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