Hi guys, I want to begin by iterating that I love New World. Like I REALLY, REALLY love this game, even in it’s new release state where it’s very much in it’s wild west phase. Anything I have to say here is said in the desire to see this game improve and thrive with a healthy community and active player base. This isn’t a hate thread, I’ve been involved in 1 successful defence and 1 successful attack (multiple other attack losses), I’m just sharing my experience so far and how I and others have felt.
That said, Imma get started–
- Haste potions NEED TO GO or at the very least be nerfed. I’m honestly stumped that with all of the moaning for ease of travelling that this item made it into only wars where it could only have a negative effect. Haste potions absolutely gut the strategy that AGS clearly wants players to implement in their PvP content, attackers/defenders have unlimited use to cross the map from zone A to C in 10 seconds at the cost of 20 easily earned battle tokens. There is no real strategic splitting of your army/sending a small group when the defender can split 10-15 from their zerg and respond almost instantly. I’d suggest changing haste potions so that they can only be bought once and have a limited number of uses (3) for the sake of team coordination with using them effectively in pivotal moments rather than just being able to guarantee your team can/should be able to cut off any immediate threat at any given time because this ridiculous cheap Usain-Bolt-Juice makes it so simple to.
- Defender siege is completely broken. It’s hard enough fighting on a capture point when we as defenders know we can just put all heals/AoE damage on to the point and force the attacker off their objective (this deserves its own segment). Siege weapons being able to reach the capture points while ultimately does bring that ‘epic’ scope to the battle, it’s really, really unhealthy considering the advantage defenders have over attackers on capture points (again, only having to focus heals and damage on a nuke point around the flag, compared to attackers having to hold a point, while maintaining that no one on the defending team can get on it as they attempt to capture it, while also fighting off the defending force which is largely scattered and not in a big dumb clump that can simply be AoE’d/healed over) and makes the effort for the attackers quickly become and egregious attempt to destroy cannons that are quickly repaired or kill cannoneers who are quickly healed/jump off and eat/potion more often than not leading to time just being wasted.
- The attacking camps gates effectively forcing the attacking army to trickle through from spawn is inherently terrible design, ESPECIALLY if AGS is willing and comfortable for the defending team to have the ability to walk up to the front door and annihilate them as they come out 1-3 at a time. Attackers were legit predisposed to have an uphill battle. Fix the gate trickling situation and fix the idea that defenders should be able to sit on your doorstep and grief rather than you know, get ready to defend the next wave of attack. Or do something cool with it, maybe a weird corruption mist surrounds the attacking camp in a similar fashion to a corruption portal in the open world, but make it only apply to the defenders so they have to dynamically respond to whatever comes out of it where attackers can plan against an already uphill battle of capture nodes being bombed with heals/aoe/siege as they try to take it. This would also make running up to the gates be a huge risk and would incentivize against door camping the attackers.
- Multiple bugs ranging from;
–players disconnecting, crashing or being stuck in a load screen upon accepting the invite to a war (This cost us the territory we farmed 100k to buy early on, because only 22 were able to load in).
–repeaters, turrets and all placed siege weapons have on two occasions now just not done damage? I’ve legitimately had people run right up to me with the intent of going on a Rambo kamikaze mission to attack the repeater to succeed in the end because there was just no damage numbers when I hold the reticule over this possessed man B lining right at my siege equipment with the intent of riddling his body a-la Ben Stiller in Tropic Thunder style.
–I have died on siege equipment, had it destroyed while my body was on it, my body then reasonably enough would fall through the map and Id be unable to respawn for the rest of the game because for whatever reason the respawn button just vanishes when you’re under the map??? - Make the zone capture work off the team that has more players around it. My eyes may be deceiving me but I swear that the progress circle stops the second a single chubby bubby plate armored, shield havin’, constitution stackin’ jobber waltzes themselves on to the node and holds it for the 5-10 seconds it takes for their zerg to arrive with the aid of the provided Mach7 juice thats available at the vendor, and drop aoe/heals on the point eventually pushing everyone off and fending off the capture point in what could have been an actual chance at capture. (Just note that all of the above involves siege unloading on the point as it happens).
Final note,
Again I really, really have enjoyed New Worlds content, I’ve put in the hours to prove it. But since the servers have been open, the trend of companies holding their territory because it’s simply too hard to overcome the odds stacked against being the attacker have left a lot of players in both my server and company frustrated(I personally am chill waiting out level 60 across the board to see how the even playing field changes things).
AGS wants wars to be a frequent happening, yet with things the way they currently are the initial idea of daily fun back and forth turf war PvP has become a grossly toxic superiority complex amongst companies that haven’t lost their territories because the War itself is just so heavily stacked in the defenders favor. “Haha that’s 15k gone” from the defending team that just pushed your brownies in at your attacking camp front gate really is deflating to hear and it makes people less hungry to declare the next one if at all.
Love the game, just my 2c. Thanks for reading