Wars being thrown, settlements traded, players being bought, really?

yeep, not sure why they didn’t do it, but this is getting baaad.

People are burning out, people are quickly losing interest over constant drama… in a couple of weeks, I think people may be done if this keeps up on a lot of servers.

Unfortunately it’s not as clear-cut as people think.
I think what they need to do first is have the ability to give up control of a settlement. Some Companies genuinely don’t want to pay the upkeep and holding on without paying upkeep just destroys upgrades and that doesn’t help anyone – themselves and their faction included.

Once you give up a Settlement, it would not exactly be a win-trade situation because another Company would have to pay 100k to claim it just like any unclaimed settlement.

But even this… probably no one will actually use it because it would cost less to hand it over with a War, plus Wars pay out goodies for all participants.

AND

Maybe these wars supposedly to change settlement control are just farming War participation payouts.

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Isn’t this the intended end game for this game?

Politicking and backstabbing?

The game was designed around this.

Amazing how people still expect something different.

This is why the game feels kind of “off”

It was designed for one purpose then they changed direction to make it appeal to as much people as possible.

I’m sure they didn’t think it through, I am confident they don’t want players quitting / burning out this fast… its been only a month.

People are losing interest pretty quick + people have experienced wars while leveling already cant say there is a lot of content to keep people happy over constant drama lol

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I don’t think there’s anything wrong with cross-faction trading and communication in this game. There just aren’t enough people per server for trading and PvE content to be same-faction only.

In terms of win-trading, I think Outpost Rush (if it ever works) could avoid this with cross-server queues. Personally I think most of the fun PvP will be in queued/instanced content anyway like battlegrounds were to me in WoW. Cross-server queues would also help ensure people across all servers would get to PvP whenever they wanted, even if PvP wasn’t as active on their individual server or if faction balance is really bad on their server.

Territory trading on a server I’m not sure if it really is something that should be stopped. If the players on that server negotiate swapping a territory that’s sort of just letting players do what they want with the game. If they don’t want to be at each others throats and actively cooperate on a server, that’s a choice you could just let people make.

They are going to kill the game by trying to appeal to the masses instead of creating a unique and interesting game experience.

I don’t think any MMO that is trying to be WoW will ever be successful again.

How much resource will they have to burn through to make dungeon after dungeon and instanced pvp level after instanced pvp level.

The most interesting and unpredictable part of this game is the bread crumbs of the old open world pvp, survival system.

People are into competitive games now and New World was a perfect game to bring that into MMOs bigly.

i don’t think they planned for company leaderships milking a town and their own company. to take the gold and run, passing it off to alts etc, or selling it to gold sellers. this is also happening.

Well, the map was supposed to be comprised of many smaller territories so this wouldn’t be an issue.

A lot of different companies would be owners of smaller territories.

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You don’t really have to make tons of new battlegrounds all the time to make fun instanced PvP. Most of the newer BGs in WoW are actually hated compared to classics like Warsong Gulch.

Realistically you’re never going to have the faction balance on most servers to make world PvP interesting on every server no matter how hard you try. People are not going to neatly spread out over factions and servers. That’s why cross-server PvP queued content just becomes the most viable PvP outlet.

People try to blame world PvP dying in WoW on various things like flying mounts, but world PvP died off due to faction balance on most servers. IE: on Illidan, we had basically decimated the Alliance by Cataclysm if not WotLK. Illidan was effectively a PvE server for Horde because all of the Alliance left.

People will mostly gravitate towards whatever faction is dominate on that server whenever there are faction conflict games. This inevitably leads to the death of other factions on that server.

This is happening on our server as well and it’s really sad.

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I thought the idea was to win your territory through war/PVP, on our server cov faction got 2 free settlements for doing nothing, and I mean literally NOTHING lol

3rd was by disrupting the poor syndicates and they made them leave/quit the server and then attacking it. Two main syndicate companies just got tired and left leaving the syndicates broke for now.

I mean I get it, they wanna win but how far would you go to win, its nearly cheating LOL.

Its just silly, and ALOT of players are just burning out.

I just don’t see how people will keep playing this game in such environments with so much lack of content, people have experienced wars already too.

World PvP died in WoW because people joined PvP servers and complained about world PvP.

They buffed town guards so much that one would wipe out whole teams by itself.

It wasn’t even viable to world PvP at your level because of how beefy the guards were. So the alternative was to go to lower areas where the guards were lower level and therefore the lower level players were being effected.

It would’ve been simple for the complainers to join PvE servers, but they joined PvP servers and complained non-stop.

Lmfao leaving their Comp and faction for 1000g?
These guys were gonna leave anyways.

Right? shocking!

dude will you get out from 3 years ago and get with the here and now of the game? geeze

I’m broke af, I would take 1000g to change companies.

That’s really not true in my experience. There was world PvP on my server throughout TBC and a bit in WotLK. It mostly died off because the Alliance literally left our server because Horde were dominant. We outnumbered them already and that just got worse and worse because they actually were leaving our server. There was no incentive for people to come to our server as that faction, so they just bled off until they were almost entirely gone. For years you would go weeks or months without seeing a member of the opposite faction unless you were in a cross-server zone.

War Mode wasn’t added until I think BfA to finally just acknowledge that most servers had very bad faction balance and trying to pretend like there was a solution other than cross-server solutions was just silly. I also don’t think it’s a bad thing for people to be able to log in and decide if they want world PvP or not that day. Being stuck in one mode endlessly was actually kind of stupid. They just need to expand on War Mode so there’s something to actually do out in the world that’s PvP related.

War Mode and cross-server zones actually have better potential to bring world PvP back to WoW if they would actually add something PvP related to do in War Mode. It’s currently treated as a PvE bonus only because that’s all it is. There’s no PvP events in WoW. There’s no towns or camps to take or places that encourage people to show up and actually PvP. That’s also probably an issue in this game and why not many people bother to flag.

no lets go back to that time.

I think people are hitting 60 and realizing the game right now is broken in terms of PvP.

I know a lot of people are wanting PvP.

“Where is the PvP is spammed every night by different players of all levels.”

The answer is

“There is no PvP, wait for War”

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A counterpoint to segregating faction chats:

I played DAoC and I was very appreciative of that mechanic there, and it made sense; the three realms were in open warfare against each other. That’s not the case here, and we all see that throughout the game. In fact we even have the Yonas quest step where we work to bring them all together for the fight against a common enemy.

In DAoC no one had access to opposing realm PvE environments, towns, etc. Here? How do you manage settlements in that case, do have the local language flip every time a different faction takes over a zone? Does only the faction who owns the zone get to talk to quest givers there?

I like games where opposing factions can’t speak to each other - when the game environment allows that to make sense. I don’t believe this one does.

Just combine servers for more people there wont be any issues over lack of players, people can pve/pvp within their faction and against other factions, it works just fine if people chat within their factions.

10x drama/politics is reduced, and these trades/buying players/disruptions will be less automatically.