WARS LAGGING AGAIN 10000ms gz

Yo, Thank you for posting my VOD. The first Siege (Monarchs Bluff on Hellheim 20 CET) was lag and horn free.

@Kay @Mod_G @Luxendra @Tosch

The 2nd Siege (Everfall 21 CET on Hellheim) was so laggy and we asume its from the Siege horns which the Enemie is spamming.

The Siege of Brightwood to the same time of Everfall with Horns was also very laggy.

VOD of Brightwood lag, 0 movement on point:

PS:
Congratulations! :partying_face:

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We where on the defending side of brightwood and it was absolutely horribly unplayable for us aswell, around 10’ish people even disconnected and/or where stuck in loading screen loops. RTT jumping up to around 7500ms, everything happening in slowmotion, game freezing completely, teleporting all over the place. At least I can assure you that nothing horn related was done on purpose we where as tilted about this war performance as you guys. The MB war just before that was 10x times smoother for some reason tho.

@Kay @Mod_G @Luxendra @Tosch Please look at this.

Thank you for letting us know! We currently believe that this lag was not caused by the war horn but the team will be digging deeper to investigate the root case of this issue.

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People exploiting every thing in wars lol

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I sure am glad our elections aren’t exploited like these wars are. That would mean every single victory wasn’t earned.

Oh that’s just crazy talk right… sips tea

Painful exploits on Eden tonight too.

My POV during that war:

How can lag like this still be happening after all this time? This war was so important for us and it was totally unplayable. I hope everyone at AGS understands how demotivating these incidents are. People are just quitting. They won’t tolerate it anymore.

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Dunno we had war yesterday, 0 lags even at point fights.

Yeah, that was the strange thing, we had a perfectly smooth war half an hour earlier. And then we go into that attack and get slapped with the lag of the century, just look at this:

We will see today, as I said we had really nice fight everything worked ok. You are playing on US servers right?

U call this lags? Cute XD
Never played war on EU, did u?

It was EU, Hellheim, we had a defence that worked perfectly fine and that attack which lagged insanely half an hour later. What we noticed was the defenders using a massive amount of warhorns. I think wars work fine if you don’t use horns, we will have to try in our next defence, but what would be even better is @Luxendra actually looking into it and getting the developers to fix this, regardless of the cause.

Did you see my clip?

Horns of LAG Please check this properly look at the buffs it gives per sec

Can confirm on other servers the rubberbanding is just making outpost rush and wars unplayable

So I guess problem is cuz of horns. But as I said we had a war in Abaton server yesterday we were spamming horns and nothing was wrong.

Are you crazy? Problem appeared after patch. Horns are standard mechanic that has always been used in defense.

Might want to add / merge this thread into this one since both are about the same war, just funny that both sides complain about this horrific performance afterwards :smiley:

Maybe to add a little to the warhorn discussion: Performance in OPR was also really bad the whole day after the patch, and why would the defending side want to cause this kind of lag when its only benefitting the attackers…

But we definetly need an answer from the devs here and a solution, at this point its just getting more and more frustrating, I’m almost at a point of telling the dev team to please just stop doing anything because apparently you’re not capable of actually fixing anything without causing more issues… right now I don’t even want any new content anymore I’d just be more than happy if the content we have actually works… xD

warhorns is not a problem, problem was in last game patch

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