Wars Unplayable due to Lag


What is your character name in New World: Hanzy

What server/world did you experience your issue on: Region: South America Server: Devaloka

Describe the issue you are experiencing: Wars are unplayable due to Lag. We think it has to do with the high number of Void Gauntlets in our server’s meta. When a lot of people are fighting together the lag becomes insane, going up to 5000ms. This was happening with everyone in our company and also to the enemy company.

Is this a bug or an exploit: Bug

(if a bug) How did the issue effect your gameplay: Wars become a coin flip and strategies become useless.

(if a bug) Were you able to recover from the issue: No.

(if a bug) Please include a screenshot or video of the issue that you have experienced: see below

What are the steps to reproduce the issue as you experienced: Probably using a lot of Void Gauntlets in a 50v50 war.



the lag during wars is horrible. absolutely unplayable

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Here the “best moments” of this war:


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Indeed the wars are unplayable. It’s very frustranting for attackers, increasing the influence it’s a really tough task and requires a huge effort to do that. Wars should be working properly since it’s one of the few things on late game that is fun.

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Could you please have a look at this? I don’t think it’s happening in every server so it’s not receiving enough attention!

hot fix please

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Not just wars. Any high population PvP situation is at least this bad.

I bet my coin that is happening due to clients having a hard time processing the amount of things happening at once. For example, why is the healing done through a buff instead of instantly being applied like damage?

Also, the amount of damage/healing/debuff updates might be the cause.

Anyway, I agree that this must be addressed ASAP. The amount of work needed to make Wars happen regularly is indeed a pain.

Thanks for the great effort you devs are putting into the game.

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It could be a land-based z-axis check that might be causing the latency. They are generally quite expensive to do and when you have a crazy number of areas affected you get the idea.

My guess would be it could be that, I also think 50v50 battles should be reduced to 40vs40 so servers can handle the intensive battle spikes better.

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