Companies can attack/challenge other companies “for the territory”, and you play the war on that territory’s map.
Add a leaderboard for each territory. The #1 company on the leaderboard for that territory is the one that shows on the map. The company wins the company discounts. The faction of that company gets faction discounts.
Taxes are the same everywhere. Taxes are distributed to the top 10(?) companies in each territory.
Wars are instances (?), so multiple can be fought at the same time for that territory.
Company siege times are now able to be set for each territory.
Still implement cooldowns for war participation (one per day, reset with dailies). And still implement war participation cooldown on switching companies (2-7 days, important: greater than war participation cooldown). Implement a war participation cooldown for server transfer, at minimum, to reflect company switching. And keep faction transfer the longest (7 days minimum, with the requirements to complete the trials before being able to participate in wars).
Can declare/attack/challenge any company higher up on the leaderboard. RIP 3 faction system?
Still have an influence system, but it will be easier/faster in that it only takes the amount it would normally take to get 10%, but it only pertains to your company’s ability to challenge another faction’s company higher up on the leaderboard. First to declare gets the declare. If defending siege time is same as warring siege time, whichever is declared first is what is played out. A company only get one war per day determined when first declare is initiated. Influence resets with daily cooldowns.
Still work on / release the company slotting requirements: Allow 5-25 slots to merc from other companies regardless of faction, and make it regardless attack/defense.
Still have to purchase to declare against a reigning company. It is now a wager and goes to the winning company.
Still work on making new game mode: practice wars (20v20 EG/GC/SM forts, 50v50 the rest of the forts) where you don’t have to push influence, nor have to pay to declare…or maybe a wager (no min, no max) the same from both sides?
Add cleanse pots, and make consumables free/infinite in OPR and practice wars.
Company name changes have cooldowns (7 days?), and PLEASE fix being able to see which company a player belongs to!