M7, M8, M9… No problem - once we did M10, the mage boss wrecked us over and over at the 2nd phase where both portals are open. We try our best to dodge the mines but you know how it is, not everybody does it successfully every time. Tried the following strategies:
2 DPS/Healer go right, 1 DPS/Tank go left
3 DPS go right, clear, then go left. Healer/Tank stay mid
All 3 DPS had switched to a Void Amulet, we were popping gemstone dust, and we’re still getting wrecked. We’re all around 50 CON as well
Hatchet/Spear for me. I have enfeebling skewer on the spear and fortifying perforate on armor. One DPS was hatchet/GS the other was hatchet/spear
I don’t think the healer had 400 focus.
So the important thing is to just dodge the mines then - which I can do pretty effectively but it’s sometimes hard to have an entire group do it successfully
We all swapped to void amulets + void gem in it and still found we were dying to the bombs even after dodging most of them. I think the tank was the only one without the void amulet
Regarding the mine health - this basically means its impossible to do it the way we all used to do it, with 1 DPS in the middle? Can a single DPS even destroy one of them on his/her own?
5 opals in armor and 3 jewelry with fire gems + a fire protection amulet means 40% elem resist plus strong gemstone dust will put you over 50% elem resist for all of your fights
using opals means you’re getting more resistances for other elemental attacks other than fire because this game lies and these dungeons aren’t 100% whatever the mutation elemental damage is. Example is Ennead, it can be a nature mutation but all the mobs are still slapping you around with a ton of fire damage
If you slot only Opals in your gear, with the exception of the amulet, you can run any M10 content. You can use an amulet with whichever elemental protection that is needed for the specific mutation, to boost that particular resistance by 16%, netting you 33.6% resistance, but also be protected by 17.5%, for the other elements as well.
You could also swap the Ring/Earring for 12.5% elemental but with 40.6% specific element.
This may help a bit more for M10 specifically.
I do think the Mage boss was buffed as well, so it is a bit more challenging to defeat him.
I personally think the only factor that matters is the healer goes up. Healer goes up, drops sacred on de-summon spot, then void blade helps kill the 2 mobs. So long as the healer can keep sacred the dps or tank can de-summon, then you ward potion, beacon orb, run to other side and de summon that one to if you have to. Or best case scenario on 2nd phase the aide with out healer also de summons their side. Regardless though I’ve desummoned both as healer before.