@LineArck and @Adanxx:
Don’t hate the messenger hate the message! Of course it’s the PVP-content that made the players rush through the game and exploit every possibility to get to max gear faster. PVP is the only content in the game where you actually need GS600 gear or maxed out weapon exp.
Why would anyone choose to grind instead of play the PVE-content the normal way, if not to be able to participate in PVP. Who says “hey, i will do one repetitive game loop for hours instead of playing the game, so expeditions become so easy i get bored!” ??
The big trouble: The game has next to zero room for improvement concerning PVP, when you compare it to all the ways the game could easily improve PVE-Content. So it’s just bad management to waste even more resources on PVP-Content, as long as PVE is in such a bad state with so many options to improve the game.
Why are you saying such a things ? It’s not like pvp player are the only one with a reason to cheat again you’r making claim based on nothing.
No again it’s aint true especialy right now, scalling make all weapon being 520 GS.
It’s better yea just like hiting a boss with a 600 GS weapon is better.
I don’t see wich kind of improvement you’r talking about, if i stop and think for a min a already see some nice stuff to do in war like giving possibility to governor to place some structure before then giving a bunch of fortress option …
No developer in their right mind would ever consider to try and make a game for PVE-Players who rush through a game with the deliberate goal to rob them selves of the challenge in the game, so this really isn’t an argument.
I didn’t say there is “no room to improve PVP at all”, i said, compared to the vast possibilities to improve PVE there is no room to improve PVP!
If you have two flat tires and a limited supply of compressed air, you don’t waste all your compressed air filling one tire to the perfect pressure, you fill one tire to a serviceable level and then start to fill the second tire. I say it’s about time for AGS to care for the PVE-tire and stop trying to get the PVP-tire perfect.
In theory your idea for fortress management is nice, but you should consider the balancing nightmare. Giving more possibilities for fortress defense means you need to improve possibilities for attackers to or the battles get unfair.
look idk, WOW ? I’m not saying it’s a good design don’t get me wrong but there isn’t much to do in NW sadly it’s not about rushing sure peapol try to optimise okey, but mainly it depend on how much time you can play. For instance 600 watermark require toon of farm and somewhat of a “rush” yet it barely change anything, reality is that beyond level 20 there is barely a new stuff in the game to discover.
OKey so the game has what 3/4h worth of content for pve + 1 hours per dungeons and idk but a bunch of hour of just exploring this beautiful world. If you just played 1h a day since launch you would have already experience all the pve.
Defenetly yes, i’m just throwing idea just to show that there is still room for improvement ofc ikt would need balencement for exemple i would rather have a war camp built by player where they want it to (maybe a multiple of little one) having other way to enter the forteress (like these middle age tower that allow knight to get on the wall i can’t recall there name)
Imo the flag thing is a terrible thing, it’s nothing but a bad Call of domination mode realy.
Joining a PvP game nowadays is like the following:
You join a boxing gym just to find out everyone in there is pumped with Tilidine and steroids.
The first thing you have to do every day when arriving is fight an all out bareknuckle fight with the gyms most ruthless fighter.
When you decide to never go there again they wonder what happened.
There are only two things I can imagine why people are like this:
They don’t care about the game and it’s longevity. They just care about their own fun (if you can call noob slaying like this) even if this kills the game.
They are too stupid to see the bigger picture and that it may be more helpful to spare and support new joiners
True however, if i would simply just win id be done with it real quickly… for me its all about the quality of the fight, was it a good fight was it easy was it impossible. and currently im running into only 2 cases.
easy (no skill but geared)
impossible (skilled and geared till the teeth)
the good fights ← are actually the people i started playing with as we around the same level ( 590-600 gs , but those 600gs that have every perk and what not. it just aint even funny to try compete, also i said skill based, but how skill based is this game really when your brain says dodge, and the game says , hold on lemme finish these animations first. at that point skill just becomes knowlegde of ok anim stuck. the stun lock strat also kinda noobish since AGS doesnt have DR’s yet, like most things in new world combat are a form of abuse currently.
from crouch shot , to teleporting light attacks on gaxe to stunlock forever on spear, u name it. at least they fixed hatchet.
I can imagin this to be true, but why are so many PVP-Players constantly asking for PVE-players to be forced into PVP if allegedly the majority hates easy wins??
Part of the blame goes to PvP players who abused exploits but the rest is on AGS for not showing real interest in making PvP more desirable.
Here are a bunch of issues that got completly ignored:
not adressing the war system where you get kicked all the time
giving too much advantage to the defenders which makes it almost pointless to declare war for some companies
punishing players who lose PvP by getting insane repair fees to cover. Players losing coin because they PvP, kills the mood for alot of players.
not fixing the bugs that lead to unfair advantages/exploits.
not punishing exploits and simply reward companies who cheat
bad weapon balancing. You can barely kill a level 25 NPC with the fire staf let alone a player.
very little PvP content to begin with. One single OPR map is not enough. There needs to be more OPR maps and more PvP activities.
high queue requirement on OPR. In 2021 1v1-5v5 is the best formula for PvP yet OPR requires 40 players with servers that have between 300-1500 players. Players who spend too much time in queue will lose interest. Why not implementing a system like Fortnite where missing players are filled in with bots.
PvP doesn’t even have a rating system. It doesn’t feel like a competition aside from owning settlements. WHy not implement a hall of fame and count kills, killstreaks, etc. Give players something to compete for.
no group synergy for players who play in a group. No bufs, any benefit at all actually. Classes don’t suport each other. Game literally wants players to zerg in large numbers.
A 5v5 is the best formula for PvP regardless of genre. It’s the easiest way to make friends while playing and have more control over your team composition. Games like LoL, Dota, Valorant and CoD Warzone excel because they have small, manageable team compositions.
A 40 player OPR or a 50 player war will give you almost no control over who wins, let alone a 50vs1 zerg in the open world.
Even WoW had 10v10, which was a stretch in my opinion, but it did manage to bring players together and let them have fun.
In most MMOs I prefer to spend my time participating in PvP, but New World desperately needs more PvE content. Currently the end game consists of leveling crafting and watermark; It’s hot garbage.
I still think they should have released one full time flag PvP server cluster, but it’s too late now.
sad part is, im not a mayority, i think in general people just wanna zerg and win 100% of the time. or gang people who are just farming pve in pvp mode cuz of the bonus, also something weird sadistic in human nature that i dont have so i cant explain it. like a form of “haha you die, i dont want u to have the luck bonus”. while there was no hostility to begin with.
you say this while every PvE player cried for a flagging mechanic. PVEers ruined this game before it could even launch. You even cried when we asked for our own servers with different rulesets.
There should be a lot more incentive to do open world pvp and more areas to do pvp in, both open world and arena.
For example, there’s nothing wrong with the concept of areas where you must always be flagged. Albion Online is a great example.
Changing underlying system to force everyone to pvp all the time is def dumb. As the other poster said, only 10% of the current players would have fun and everyone else would quit.
Telling you that something is a stupid idea that won’t work should not be considered “crying”.
The Flagging mechanic wasn’t something PVE-Players asked for, it’s one of the basic mechanics needed to sell a game to PVE-players. Must be hard to acknowledge that there are not enough hardcore-pvp-players to keep a game, that isn’t just a moba, afloat. (otherwise AGS would not have bothered).
And literally the post following your’s is again a post crying for forced PVP, because there are not enough other pvp-players that this one can beat to feel good about himself. So who are the crybabies?
really look at Albion online how is that not an accomplished hardcore PVP game , stick to what you know bud Hardcore PvP games are the backbone of MMOs. This game was originally an open-world PVP game, and you cry babies turned it into a generic copy of wow.
You have one barely standing example, most MMORPG-Games have PVP as just one game mode from many (GuildWars1+2, WOW, ESO, FFXIV, and on and on).
Your statement is a delusional joke! PVP has it’s strongholds in MOBAs, that’s it. Not even survival games like Ark show a clear PVP-preference. You have a hand full of exceptions to the rule, and that’s the bubble you chose to live in, calling players outside the bubble cry babies.