I respectfully disagree.
Even as a PvPer I have to agree.
Joining a PvP game nowadays is like the following:
You join a boxing gym just to find out everyone in there is pumped with Tilidine and steroids.
The first thing you have to do every day when arriving is fight an all out bareknuckle fight with the gyms most ruthless fighter.
When you decide to never go there again they wonder what happened.
There are only two things I can imagine why people are like this:
- They don’t care about the game and it’s longevity. They just care about their own fun (if you can call noob slaying like this) even if this kills the game.
- They are too stupid to see the bigger picture and that it may be more helpful to spare and support new joiners
True however, if i would simply just win id be done with it real quickly… for me its all about the quality of the fight, was it a good fight was it easy was it impossible. and currently im running into only 2 cases.
- easy (no skill but geared)
- impossible (skilled and geared till the teeth)
- the good fights ← are actually the people i started playing with as we around the same level ( 590-600 gs , but those 600gs that have every perk and what not. it just aint even funny to try compete, also i said skill based, but how skill based is this game really when your brain says dodge, and the game says , hold on lemme finish these animations first. at that point skill just becomes knowlegde of ok anim stuck. the stun lock strat also kinda noobish since AGS doesnt have DR’s yet, like most things in new world combat are a form of abuse currently.
from crouch shot , to teleporting light attacks on gaxe to stunlock forever on spear, u name it. at least they fixed hatchet.
I can imagin this to be true, but why are so many PVP-Players constantly asking for PVE-players to be forced into PVP if allegedly the majority hates easy wins??
This should be flagged as solution!!
Part of the blame goes to PvP players who abused exploits but the rest is on AGS for not showing real interest in making PvP more desirable.
Here are a bunch of issues that got completly ignored:
- not adressing the war system where you get kicked all the time
- giving too much advantage to the defenders which makes it almost pointless to declare war for some companies
- punishing players who lose PvP by getting insane repair fees to cover. Players losing coin because they PvP, kills the mood for alot of players.
- not fixing the bugs that lead to unfair advantages/exploits.
- not punishing exploits and simply reward companies who cheat
- bad weapon balancing. You can barely kill a level 25 NPC with the fire staf let alone a player.
- very little PvP content to begin with. One single OPR map is not enough. There needs to be more OPR maps and more PvP activities.
- high queue requirement on OPR. In 2021 1v1-5v5 is the best formula for PvP yet OPR requires 40 players with servers that have between 300-1500 players. Players who spend too much time in queue will lose interest. Why not implementing a system like Fortnite where missing players are filled in with bots.
- PvP doesn’t even have a rating system. It doesn’t feel like a competition aside from owning settlements. WHy not implement a hall of fame and count kills, killstreaks, etc. Give players something to compete for.
- no group synergy for players who play in a group. No bufs, any benefit at all actually. Classes don’t suport each other. Game literally wants players to zerg in large numbers.
A 5v5 is the best formula for PvP regardless of genre. It’s the easiest way to make friends while playing and have more control over your team composition. Games like LoL, Dota, Valorant and CoD Warzone excel because they have small, manageable team compositions.
A 40 player OPR or a 50 player war will give you almost no control over who wins, let alone a 50vs1 zerg in the open world.
Even WoW had 10v10, which was a stretch in my opinion, but it did manage to bring players together and let them have fun.
@BarristanOatly
XP through PVP doesn’t work, because people will just exploit any mechanic that gives any kind of not Player produced PVP-Reward!!!
In most MMOs I prefer to spend my time participating in PvP, but New World desperately needs more PvE content. Currently the end game consists of leveling crafting and watermark; It’s hot garbage.
I still think they should have released one full time flag PvP server cluster, but it’s too late now.
sad part is, im not a mayority, i think in general people just wanna zerg and win 100% of the time. or gang people who are just farming pve in pvp mode cuz of the bonus, also something weird sadistic in human nature that i dont have so i cant explain it. like a form of “haha you die, i dont want u to have the luck bonus”. while there was no hostility to begin with.
Oh, alright, wasn’t aware of that.
you say this while every PvE player cried for a flagging mechanic. PVEers ruined this game before it could even launch. You even cried when we asked for our own servers with different rulesets.
There should be a lot more incentive to do open world pvp and more areas to do pvp in, both open world and arena.
For example, there’s nothing wrong with the concept of areas where you must always be flagged. Albion Online is a great example.
Changing underlying system to force everyone to pvp all the time is def dumb. As the other poster said, only 10% of the current players would have fun and everyone else would quit.
There was a time.when having the higher level or better gear wasn’t such a dominant aspect of this game’s combat.
Those changes came to attract the MMO kids, who as usual, killed the PvP.
PvPers can’t kill a game unless it’s poorly designed.
Telling you that something is a stupid idea that won’t work should not be considered “crying”.
The Flagging mechanic wasn’t something PVE-Players asked for, it’s one of the basic mechanics needed to sell a game to PVE-players. Must be hard to acknowledge that there are not enough hardcore-pvp-players to keep a game, that isn’t just a moba, afloat. (otherwise AGS would not have bothered).
And literally the post following your’s is again a post crying for forced PVP, because there are not enough other pvp-players that this one can beat to feel good about himself. So who are the crybabies?
really look at Albion online how is that not an accomplished hardcore PVP game , stick to what you know bud Hardcore PvP games are the backbone of MMOs. This game was originally an open-world PVP game, and you cry babies turned it into a generic copy of wow.
You have one barely standing example, most MMORPG-Games have PVP as just one game mode from many (GuildWars1+2, WOW, ESO, FFXIV, and on and on).
Your statement is a delusional joke! PVP has it’s strongholds in MOBAs, that’s it. Not even survival games like Ark show a clear PVP-preference. You have a hand full of exceptions to the rule, and that’s the bubble you chose to live in, calling players outside the bubble cry babies.
I don’t view PvP benefits as forcing PvE players into PvP because you can still get gathering luck with straight PvE play just not effectively maximized, but you still bring up a great point
As a PvP player you can still do PvP play, but if you don’t want to grind you won’t be effectivey maximized.
I think it’s fair.
Why is this such a hard question even. All the devs need to do is set up a PvP-centix set of gear you earn doing PvP content. Accomplishes multiple things in that the PvP gear can be separately optimized for PvP and have “increased damage to players” or whatever of 1000 non-PvE stats while at the same time it gives PvP players more to do. Also means that you do not have to nerf gear for PvE content and try to balance two systems at once.
Yeah except that bubble you speak of is how MMOs were founded lol. Ultima Online , Daoc , Runescape pretty much every great MMO was a hardcore pvp focused game . It wasn’t until wow came out where PVE actually started becoming a main focus. All those current games you mentioned are all pretty much dead except final fantasy.
Living in the past is not good advice. Try to reboot Ultima Online, DAOC, even Runescape with modern technology and see where that gets you. Wooden Wheels where once considered the perfect mobility solution, too.
People tend to forget what part technological limitations played in early games. Most of the things you remember fondly where just a coping mechanism to deal with limited options. Those coping mechanisms won’t work today, if you have a real solution.
Considering the extreme amount of cheating early AI had to use to be a challenge for players, it might be a reason why PVP was popular back then, no one like fights with obvious unfair advantages. (i mean, since the enemy’s widely use the same weapons as players in NewWorld, it is a problem in this games PVE, too)