Lately i been seen too much “wierd” weapons combos just to get a Root ability or a quick escape.
GA + IG: Full STR for full damage and IG just for the ice root.
Hammer + VG: for the root.
Bow + VG for the extra damage and root.
The main problem i see here is the ability to use ANY weapon regardless your stats. And the only “penalty” you get, is low damage. But all the other benefits still there. Roots, stuns, slow, empower, fortify works the same. On a full 300 int mage, as on a full 300 str bruiser.
(I just saw a video of somebody in the PTR using Blunderbuss and Void Gaunglet for a deadly combo).
Now for the suggestions / Ideas:
1. Status requirements for weapons.
As we all know, all weapons increase damage by one or two stats. New World could add to that system a “minimum stat requirement” o equip certain weapons also based on item lvl (so low lvl players can use all weapons too)
Hammer:
Item lvl 1 - 20: Requires 20 str to equip
lvl 20 to 45: requires 50 str to equip
lvl 45 to 55: 100 str
lvl 55 to 60: 150 str
(same increment could go for any “one stat” weapon).
In the case of 2 stat weapons like SNS, Musket, VG, could be:
Void Gaunglet:
Item lvl 1 - 20: Requires 15 int and 5 focus to equip
lvl 20 to 45: requires 35 int and 15 focus to equip
lvl 45 to 55: 70 int and 30 focus
lvl 55 to 60: 100 int and 50 focus
This numbers could be tweaked, but you get the idea. This way why could avoid, or at least penalize user that take a secondary weapon just for an specific ability, and don’t have 1 point in the corret status to use it.
I myself used for a few days GA as a secondary weapon with my main Fire Staff, just to have a quick escape ability and a nice root with 5 str.
I know this idea maybe a little disruptive, cause its based on a penalty for the players that want to user this kind of combos.
2. Scale all abilities and status effects from player status:
Another way to solve this, could be that the stats (STR, DEX, INT, etc) affect not just the damage of the weapons, but also the effects of it.
So, If i use a GA with 5 STR my gravity well could have a super short range, short duration and shorter root. But a 300 STR player use it and will have full range, duration and root.
The same for Ice Gaunglet. Low int, your ice wall could last just 1 second, and have a tiny root effect. But for a full mage 300 int mage, it will be the ice wall we have now.
Or Ice storm in low INT could be shorter and smaller, and in full INT could be bigger and last longer.
Also they could make status effects use this same system:
Bleed effect: Last longer the more DEX you have.
Empower: Last longer the more STR/INT/DEX you have
Fortify / Regeneration: Last longer the more CON you have.
Mana regen / Resistance to root/stun: Last longer the more FOCUS you have.
I think both ideas could work. But of course need more thought on it.
Let me know what you all think.