"We are reading the forums"..(just another mage one)

i am not asking to buff or nerf mage, i am simply asking to address and FIX THE BUGGED abilities.

Ice storm > Self cast
Ice storm > Doesn’t work properly with empowerments
Flame thrower > doesn’t work properly with empowerments
Pillar > Self cast
Fire ball > dodgeable after impact
Fire ball > does no damage on impact
Fire ball> Gets eaten by mealstorm after few seconds of the animation being over
Pylon > stuck on a cd and cant be used / cant change skill tree

Lets go one step at a time, once this is fixed we will go to next set of bugs that is a bit longer.

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I don’t play mage, but I have noticed a lot less of them around… seems like it needs a buff or a fix. Your bruiser brothers back you… for all that that’s worth…

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True, they are nerfing mages even before fix all bugd. This completly ignorant and stupid. It look like someone just want to kill some classes.

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For as long as that fking hipster can’t solo 3 mages you guys gonna keep getting nerfed.

Projectiles are bugged again? But seems that only for mages right? There was not long ago an issue with all projectile skills (bow, FS, LS, VG) and they went right thru the floor or some surfaces. Are only mages suffering this now, again?

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I stopped playing mage for the most part for many reasons, quite a few listed above. Really only use it for support -influence pushing and wars.

Outside of that I que OPR as a bruiser, and PvE I use different melee setups. It’s just more fun, tbh. I also can be confident those builds aren’t going get nerfed into the ground later.

Playing mage means you’re always wondering how you’re going to get pummeled in the next patch or two.

That and it seems like they didn’t listen to much of our feedback on firestaff or ice guantlet at all. VG for that matter, too. And most of the requests weren’t asking for anything OP. JMO.

Hell, look how long it took just for them to make malachite gems work correctly with ice guantlet. People had malachite gems slotted in IG for a long time - and it wasn’t doing anything even though it should have as it was written in game - but - Mages.
Malachite Gems not working at all - Bug Reports / Bug Reports - New World Forums

Mages are seldom seen in OPR, arena or even dungeons because the class is truly broken. When groups are put together, mages are such a joke that they are not taken except for one dungeon. My own clan suggested that if I wanted to do dungeons, I needed to switch to something other than mage as they just do not have the damage output needed.

I have played mage in every game for the last 15 years including NW at launch, and I am left scratching my head as to what these devs were thinking with the current state of the class.

As a mage, I expect to be fragile trading high damage for squishiness, but the issue is, mages have horrendous damage output now which results in them not being viable in just about anything. Even wearing light armor for the extra damage, the damage just isn’t there.

Now add to the crappy damage output a ton of broken perks and the class is now a joke which is why you seldom see someone playing mage in pve or pvp.

In addition to some of the ongoing unfixed bugs you mentioned, add in healing tomb.

Healing tomb can instantly be destroyed by other players, and I have video after video of healing tomb not healing at all when used in OPR, not cleansing debuffs even when spec’d to do so, and when it does manage to heal, it heals 2-3 seconds after exiting ice tomb which is not very helpful in an active OPR where engagement typically takes place right after tomb ends. Either fix tomb so it lasts the 10 seconds (unless player deactivates) or change the description. The heal should be consistent and the heal should come the second that ice tomb breaks, not 2-3 seconds later as a heal does not help after a player is dead. If you do put the points into tomb for the cleanse and manage to get it to cleanse (sporadic), you typically will not get the heal, just the cleanse and worse yet, sometimes you get neither.

When a game attempts to force all those that love playing magic down the same melee sheep road, you will lose a significant chunk of that player base. When you enter an OPR and 90% of the players are all holding a great sword and the other 10% are hiding doing crazy damage with musket, than OPR is just not working. I take that back, OPR is working for the great sword users just fine.

When you have a class that is almost nonexistent in OPR and consistently bypassed in the majority of dungeons, the class should be ‘fixed’.

I have done over 50 OPRs as a mage since fresh start and have changed my build repeatedly in an attempt to make it work with no success. Rather than sitting back continuing to hope that a dev will answer anything mage related on this forum, I would like to simply challenge every dev reading this to create a mage and SOLO queue into 10 OPRs and let us know how that worked for you right here in this thread.

Oh, and make sure to take the broken healing tomb with points in the cleanse, use a runegem in your weapon with that punishing storm and make sure you have the 300 int when using ultimate chill. If you are brave enough to play a mage the way mages should be played (glass cannon light armor), let us know how well you feel that ‘damage’ compensates for your squishiness. The term glass canon cannot even be used with this class anymore, fodder is a much more accurate term for mage right now.

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Really wish they would separate PvE and PvP into their own separate balance changes. I don’t know why they don’t even do this in the first place because PvE and PvP are different from each other. Nerfing or buffing this or that will affect both game modes which is ridiculous.

This could make or break a build depending on whether they’re good or bad in either mode. I don’t think I need to explain why it’s a bad/good idea to have separate balance changes. Should be obvious really.

All magic users need to be abolished! They are a blight on the beautiful face of Aeternum. Praise be to the Spark!

You watch xaryu play mage he makes it look so easy. Even out geared, he beats just about everyone in pvp.

If you understand class, have a knowledge how to get really good burst in short period of time FS look really good, problem with this is low… ok let’s be honest 0 utility in group content xD But in solo pvp or arenas 3v3 is good weapon. But what change to increase it’s utility and do not create another annoying range weapon like bow/musket is now … xD

As far as xaryu making mage look easy, that was pretty much last year after launch. I saw him playing mage after fresh start and attacking a few players and running with a lower level mage he was leveling and then he disappeared and we started seeing WoW videos.

As far as the guy stating that knowledge is the issue, evidently you do not play mage. It is difficult to find anyone playing the class right now, pve or pvp and there have been plenty of skilled players that gave it up due to it being broken.

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You obviously haven’t been watching him the last few weeks on FSS. Today was the first day he played wow since FSS started. Hes already at level 60 on FSS and already mid 500s in expertise. Sorry but hes making mage look pretty easy to skilled players.

Any class looks good when you’re going against bots. Put him against some above average players with meta builds and he’ll fold. Mages burst is significantly less then any other weapons. If he’d ever switch from mage to bow I garuntee he will show even more success.

well all those bugs… but we still getting nerfs upon nerfs :rofl:

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If that helps you sleep at night.

There is no arguing with any melee player on these forums, they will just all band together and cry. Yes mage is obviously not a good put together class. If the game wasn’t made up of half of these inebriated melee players. Lets be real. You’d see so much more diversity. Yet their game made a significant comeback. You really think they would give us anything and have these mongrels quit? lol. We cast half the distance of a bow/musket. 80% of our abilities are useless and or are melee range. wah wah wah flame thrower, but all i do is spam lmb. It will never end my man until this content is all dried up. just play musket and sit all the way across the map and piss them off.

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I see more and more melee coming in support of mages understanding the issue.

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Id settle for fixes over buffs any day.

Just because we got used to all the disadvantages mages suffer from via bugs, doesnt mean they shouldnt be a top priority.

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You couldnt have said it any better. Thats probably the best way to sum it up

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