We need a RoadMap

I’ll let you in on a secret. From day 1 of Alpha 2 they’ve never shared plans, explained anything or provided any hope.

We’re ~18 months in from when I first started testing and playing this game. If you paid attention to the things that were changed as development rolled along, how they were changed and any reasons that might’ve been given for the changes it’s pretty clear there is NO roadmap.

The people directing the development of New World have no clear idea of what they want it to be when “it grows up” so you see what we’ve seen for the past ~18 months. Big sweeping changes every time that introduce all sorts of, apparently, unrelated bugs when small minor tweaks would’ve been appropriate.

Ad nauseam. Rinse and repeat.

If you’re waiting on AGS to release a roadmap and really believe that’s going to happen I have a bridge I’d like to sell you.

2 Likes

This a completely unfair analysis. They never promissed bug fixes through out february, they promised the update labelled as februarys update would focus on bug fixes. That update might be early march but everyone inherently ubderstands one major update about once a month not exatly every month.

Also expecting every single bug to be fixed in one update or without new bugs is simple unattainable expectations.

Ptr notes so far look very promising, they only scratch the surface but they are a good start.

No, they said that “February would be about bugs, balance and bots”. They didn’t specify one way or another if there was going to be one big patch or a cluster of smaller ones.

The main point here is, if your focus in February is to fix bugs, and then you INTRODUCE NEW ONES, then don’t fix them ABSOLUTELY IMMEDIATELY, then how the heck can we trust your commitment to the original statement at all?

We can’t. And they have no right to be surprised about that.

Your setting a bar and expectation based on your own bias and desires without any appreciation or consideration for practical reality. There was never a chance februarys patch was going to fix everything everyone considered broke. It was always going to fall short for different people. It takes hours of time for one developer to debug identify an issue and arrive at a fix. Even if they had 100 developers on staff they couldnt fix every known issue in a month not to mention its impossible to roll out that many code changes and not break anything.

Lets let them actually finalize februarys update and publish it and then digure out how successful or not it was and if it made the game better or worse.

This is a marathon not a sprint.

So… do what those who are still here standing behind you are asking and TELL us about the fruit that we can’t imagine.

This isn’t a kickstarter where we pay with crossed fingers hoping and believing and having faith something good with come. We expect results.

Due time is past on much of this. If you can’t deliver, communicate. Tell us how it’s complicated. Break it down for us. Tell us about the aspects being worked on daily. Explain to us why an end game activity can’t be fixed with a hotfix.

We criticize because there is very little information and when we give you feedback and share frustration you tell us it’s our fault for not being patient enough.

Get it together.

Cheer up, the Hopium is in our veins, we trust you brothers. You are literally doing a great hard job and its cool to see the Feedback here <3 <3 <3 Its much better than templates responses we saw few month ago, thx.

And show this to the team. They might be like to see that people still trust in them (=

Not really. Yes, people said please don’t break more things with a patch than you fix. This is true! But no one said, please slow down the process.

It was actually AGS who said, they can’t do extra content and fix things together. Also, they stated the February deadline! And they missing it.

So we don’t need to make up our minds. AGS should decide what are they try to lie. Because no extra content, no patch in time, no roadmap, no anything… well that is just not working.

Roadmap confirmed next month in a dev video, well done. :clap:

4 Likes

At least we’ll get something long-term in place. I’m pretty curious what the vision for the game is, but seeing the video they uploaded it feels like they are being a bit more humble and understanding of us and our never-ending criticism. Win-win though for both parties.

3 Likes

they pretty much are doing what they said in dev update 2 to a T, not sure why people are complaining so much, They told us all what they are doing and what the current plan is. There are no surprises.

i was hoping we would get it in this dev video.
at least they confirmed it would be on the next one. so we should finally be seeing what they have planned more on the long run.

Look forward to seeing this update and patch.

Does the game have a true creative director that is not a Dev? Someone that is in charge of the narrative and direction? It sure does not feel like it.

You can have things done right, you can have them fast, or you can have them cheap. Pick two of the three.

From a post 3 days ago with dev responses to an official dev response during the Feb video confirming that an official roadmap is otw.

This was a win for AGS and the community :slight_smile:

1 Like

Next month they will be down to maybe 20k peak players, at best. That roadmap comes too late and won’t bringt anyone back in the long term. Half a year to provide a roadmap is insanity and we see the result now.

Well the negativity is based on the current state of the game, that has come to a point, where no endgame for pvp players and also pve players exist, cause you have not implemented a comparable repeatable system for progress players.

Bugs… well, but how do you want to entertain a player base over months with bug fixing. In the end their game might be more fluent, but there is no game to play, cause there is no content given that chains you to the game.

Thats why I had to leave the game - same as all players I know with 1500hours+ played on the former highest populated de/en server utgard. We had to play another game, because there was nothing we could do. Wars always end in the stage, where one squad is the winning team force and can dominate the map if they want. So wars also have a clear endgame that suffers and lacks.

Negativity comes not from a player base that wants to front the devs, it comes from frustrated players that WANT to play the game, cause they love it, played it 1k+ hours and cant play it anymore - dead server, no content - thats why we grind other games and hope for a new patch. If this content refresh takes more than 2 month no one comes back - thats how all MMOs in the past died.

I agree!! Bug fixing is not going to bring players back. Bug fixing definately has to be done, but until they start adding NEW content we won’t see an influx of players. They did say they are going to concentrate on both. Maybe one month bugs and the next month new content. I think that might help. The sooner they can get to content the better. It just worries me because as they add new content, dev’s also add new bugs. Hopefully, as the new content comes, the devs can keep up with the new problems. At least they are trying and at least there are talks of the future.

It was great to hear in the dev update that the roadmap share is coming. This is a huge step in trust building and maturation of the game

They are listening evening if you don’t like what has to be said.

3 Likes

What I dont like is this relativation of software deployments that brought us a high amount of bugs that made the game unplayable.

I agree - its normal to have bugs. I dont agree on the fact, that people here that like the game and still play it, try to explain that game breaking bugs are kind of normal in the gaming industry. This is not the case for the successfull games - and yes I played all MMOs that had a good long term run.
The product quality in new world is clearly an issue - and because this is the case, devs are losing time to establish new content, busy with fixing given content.

What I also dont agree on - that the devs “listen”. All devs “listen” and all devs are building features that are requested by the community, you will always find someone that was complaining about a game element and the dev took the time to adress it.
The part that is the talent in this industry - delivering content that gets players hooked to the game. The key element is creating repeatable comparable content - in all categorys of the game. If you cant compare yourself in late game, then you stop.

Failing in that category and accepting that this elements can be developed in the future - nope. You release this 2 months too late, then the game is dead. There is a lot of examples in the industry that showcase this scenario. You CAN be too late.
For me the biggest new world fail is the product manager that made the decisions for the late game - he created nothing and had a lot of references in the industry to do better.

The game wont survive, if they dont change fundamental strategies. If they continue, they will have 30k people playing their game. But there could be 2+ million satisfied players, if they were clever and brave enough.

It cant be the goal of AGS as a subsidiary company of Amazon 30k people playing their flagship game.
To believe that is very naive.