We need to get rid of the need of the trinity system

Not all. Laz you need three people to stand on three platforms in order to progress. Also tank checks, healer checks, and dps checks cancel solo players. Unless there is something I don’t know.

So how can AGS make healing as easy as dps?

As I’ve stated already, there is nothing wrong with tanks and healers. They’re just the 2 hardest builds to play.

In that regard they’re actually more fun than DPS because there’s more of a challenge and a lot more going on.

Nobody that plays a tank or healer well would ever say it’s boring.

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Allow us healers to gain full access to our dps… give us a harness that we can attach to our dps… when us healers cast our scared and our beacon… force the dps to stand inside the healing circle.

Oh and let us also gain full access to the tank as well… often time in these group runs… the tank moves the boss away from the healing circle… I just want to roll up a piece of newspaper, and you know what comes next…

They can improve the targeting so it’s less clunky, and the camera angle to be higher and farther out like most MMOs are, so we can see our team better.

Dps are own their own and they should know that and be ready to pot. The tank determines how and where to tank. It’s up to the healer to put the sacred where the tank ends up.

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I always put sacred underneath the tank… I cast my beacon on the boss. that’s generally mt rotation for healing… No dps are not on their own… not if they’re melee that is.

As a ranged dps, yes, I assume I am probably on my own for heals and pot accordingly, because 1) I’m not standing in green and 2) I have much better visibility and time to react than someone standing right on the boss’ rear.

Tank pulls and set the location. But a tank that moves a boss out of the group heals for anything except a mechanics reason is a bad tank.

I main heal
And i don’t recommend making heal easy that is a bad idea

The problem I am starting to see for expeditions coming soon is people opting out of expeditions and just buying umbral shards from pre made groups that finish M10’s. If people can just buy the Umbral shards the expeditions will lose popularity.

Nah, people do m10’s as much for shards as they do gold. m10’s are my main source of income.

I am more so talking about people who have not made it to M10. More so the ones who are still at Reg or M2 low levels. The biggest disconnect in this whole discussion is that the friction is in lower level expectation runs. Where as high levels seem to be thriving a lot more.

I’d like solo and 3 man groups, just for kicks

Something I’ve been thinking about today is how weapons have abilities that just do things and ignore the attributes the weapon scales off of. I’m not talking about the damage these weapons do but the utility they provide.

There are a lot of weapons out there that you can get 100% benefit of an ability on the weapon without having any attributes the weapon scales off.

Some examples…

Oblivion doesn’t scale it’s empower off any attribute the caster has.
No weapon that applies rend scales the effect of rend by the attributes of the weapon applying them.
Weakens are the same thing, it’s not based on attributes.
Putrifying Scream applies the same debuff to healing regardess of the VG user’s attributes.
Great Axe CC abilities have no variance in effect regardless of the attributes of the player.
Fortifications applies by players don’t scale of any weapons that apply them or god forbid scale them off constitution similar to how VG and LS abilities scale off focus.

Tying the effectiveness of non damage features of weapons to actual attributes would do a lot to diversify the build ecosystem.

Then from there you can introduce those classes your talking about with weapons built around enhancment, debilitation, and control.

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Why are you triggered.

The trinity performs an extremely important role in MMORPG’s, or frankly any online game where there is a boss type mechanic for a group of random people.

The trinity evokes non-verbal communication.
When one of your team mates is a clearly defined tank you know what job they will perform. You know that their job is to hold mob aggro and therefore you play accordingly. This often means waiting to DPS or heal while the tank gets aggro.

When one of your team mates is a clearly defined healer you know what job they will perform. You know that their job is to keep the party alive meaning (if you are a good player) to watch out for them and get aggro off them if they get it. You also know without asking, where to position yourself and adjust accordingly if the healer adjusts their position. This is done to ensure the healer can heal you.

When one of your team mates is a clearly defined damage dealer you know what job they will perform. You know that their job is to push as much damage out as possible to kill the mobs the tank is holding. You also know this means they are usually low brow mongoloids who will fail to position themselves accordingly, and who will grab aggro by not paying attention to their damage output because epeen is more important than a smooth dungeon run (I know not all DPS are like this, just poking fun at the stereotype).

The trinity is not a mechanic that exists just because. The role design allows non verbal communication between a group of people who have never met, who may not speak the same language inside of a setting that has harder content that one person alone will be unable to complete.

This is why it’s important, and why games that do not use it have sub par dungeon content by having easy bosses.

You talk about loving GW2 becausae of the lack of trinity, the lack of a trinity is what caused me to leave the game at 80 because everyone ran dungeone like chickens with their heads cut off. No communication, no organization, its complete chaos and not even remotely fun.

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I respect that and it is well articulated. I understand and I now think it would be a bad idea to rework expeditions with this. However think of dark souls and Elden Ring… Do you think we can make dungeons and boss fight similar to that? The bosses were easier to kill in a group (still hard), but harder to kill alone however doable. Do you think with NW combat system can AGS make dungeons similar to Elden Ring and Dark soul. Fights that rely on the individual team member rather than the team. Think about “LetMeSoloHer”. That guy is a legend for his skill as a player. He was so renown that the devs sent him a sword with an engraving on it. I want that kind of feeling in New World.

That would be great, but it’s hard to implement. While the combat system may seem similar, it’s very different. An MMORPG needs to balance PVP and PVE as well as handle multiple people fighting in one spot. If you played Dark souls or Elden ring you know the PVP in those games is clunky and it feels off. But it shines in PVE

I agree lets get rid of the trinity, Be the first game to remove the useless DPS role from the game.

Heals and tanks only LEGGO!!!