I think we should open a discussion about the bow, the bow was never a precision reference, quite the contrary, hita slower than a two-handed 100kg (220 lbs) axe, the only way to do quick damage was a heavy shot and casting Penetrating Shot and Poison Shot, bow users have always complained that the weapon has an absurd weight of gravity, the arrow does not go in the crosshair position, if the target is too close the arrow goes through and does not damage, that the bow is extremely slow and supposed to be a kitting gun, what does amazon do? nerfs the cast of skills and turns the bow into a worse weapon than it already was, really? the reward for the effort of the weapon was pathetic and they still do it? the bow sight is totally disconnected with the arrows, the arrow hitbox is for killing mosquitoes, the speed is absurdly slow and of the 6 skills 1 is completely useless.
When casting any skills with a bow you are at least 1 second stopped waiting for the animation to end, this game does not prioritize animation, in which a dodge should overlap a skill for example, there is no way to customize the aim, and the worst part, it is a weapon in which you have to have ammo, in addition to spending to make/buy you still spend space in your inventory to have a basic hit with less damage and slower than a fire staff hit, this skill delay change only leaves one archer easy target for anyone who is not another archer, because if you cast a skill the enemy gets at you because you get stuck in animation.
Interestingly, the bow is a weapon with a unique attribute, in theory it was supposed to be a primary, but even a secondary one is not worth it.
The one-click hit should be removed, that’s useless, mobs give a 2-handed hit when in close range, why don’t archers? just that hit that no one uses totally inaccurate, with a crosshair that gets in the way and low damage
