Weakening light armor

I just watched a small snippet of a dev video. Y’all days wearing shirking fort or resilient on light armor? Are you kidding me??? Light armor users get basically one tapped by anything. And you want to weaken it even more!? Who the heck makes these decisions. They need to be fired from the decision making process.

And clearly you devs do NOT play your own game.

40 Likes

Yea its nice how they have no clue about own game :slight_smile:
Good we make stop all wars being light armor only.

PS. Bruisers running medium on opr/arena - you are giving away advetage by not running light armor.

PS 2. Dear amazon. There is no issue with light armor. Issue is perma haste on musket/bow and cheap dodges from dex. Changes:

  • 5 instead of 10 stamina less for dodge
  • put CD on haste passives (5sec) to start with

Also pve scaling is not big problem. Here 2 easy solutions:

  • add each weapon passive do xx % more dmg vs pve
  • when appling coating on weapon make it 5% but on some weapon it applies x1 stack and some other 5x or even x10 - play with numbers

Thank you. Give me contact email so i cant send you my bank account number.

20 Likes

Yes yes the light armor war meta that’s been around since day 1 :upside_down_face:

3 Likes

Light Armor nerfed again. Clueless Devs really want everybody to use heavy and just stand in front of each other swinging until someone dies.

15 Likes

Where is this video?

No more rolling in to a crowd of people, spamming abilities to kill people and rolling out.

Best start making your medium armor set if you want to fight in crowds.

12 Likes

You must not do wars, and if you do, you must run with some VERY bad companies.

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This literally doesn’t happen.

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hes being sarcastic…

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So nerfing is not exactly what is happening. You guys miss the point.

You will still be able to play your fun light build but instead of 19.5% fortify if u dodg an attack with 5 shirking forts u will most likely get up to 18% fortify if you are light.

That is the most needed update since the release.

Tell me why you should get 19.5% fortify in the scenario above when u dodge twice as much the distance and do twice or even three times the much of dmg then a heavy player?
The fortify heavy and light get is the same but the effect on a light player is tremendous.

Don’t come here and ruin a perfect try to balance combat. Appreciate the trying, test it on the PTR.

I don’t know if any of you crafted BIS light set and spent a tons load of money for that set, I don’t even care.

5 Likes

This is going to all but destroy healing in the game.

9 Likes

Shirking fort. can be a little nerfed but more problem is dmg output when u wear heavy. Your dmg is still very high when u wear few specific weapons (GS, SnS etc.) and ur defence is also very high. When u will lower light defence u should also lower heavy/mid attack.

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Lets have a full heavy do %20 more damage now with melee weps, as it should have been. Namar’s rolling all over the world can stay away from Melee :slight_smile:

I concur, it only makes sense

No one said they will just nerf perks, they said they will balance them. So maybe more dmg nerfs for some weapons in heavy can be applied.

Shirking fortifcation on light armor is probably too strong. You can get up to 70% mitigation while wearing light armor, which is comparable to the base mitigation of heavy armor.

I don’t think light armor is a problem, really. Bows/muskets are hard to catch because of their innate haste, which should be removed.

Light doesn’t deal much more damage than the other armor classes. I know the know the tool tip says 20% more damage than heavy and 10% more damage than medium, but post mitigation the numbers are more like 7-14% and 5-7%, respectively.

4 Likes

So why is it any issue when these perks stacked up equal the base mitigation. Can’t the heavy user just do the same and be double? Imo shirking fort is just a cringe perk and should never of been added to the game. Atleast give it an actual cd ffs

4 Likes

shirking fort should of been a heavy armor only perk from the beginning. Medium melee shirking fort has been such a brain dead meta.

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Why mele do have mele slow applied when do connect? And why range do have slow after each attack. Remove both then we can make deffensive armor perks scale with armor type.

It is. But its also to strong in general. And cap is 50%. Game should not allow any type of armor to ignore 50% of dmg. But on this one i agree it should be like max 15% on light, 20% on medium and 30% on heavy.

3 Likes

It literally does, I can’t even count the times a light hatchet/greatsword user has rolled in to a crowd of peps hacking and slashing to kill, then roll out and survive. The same with light mages, Blunderbuss, etc. it literally happens all the time.

1 Like