I have the opposite sentiment, I think it would NOT be cool to offer up those option. You are done leveling and now you use your points you’ve acquired to formulate a build at max lvl. This build is then used to acquire gear and expertise from 500-600. That is your “aptitude wheel”.
The reason trade skills and harvesting professions have the aptitude boxes is because they have no meaningful progression after reaching cap. All they can do is craft/harvest so these activities should provide some kind of reward for their continued efforts.
Using YOUR WEAPON/SKILLS FOR COMBAT however is practically 80% of this game. Every action you take has a bevy of rewards attached whether it be Arenas, Expeditions or Elite Chest Runs. You engage in combat related activities and get rewards consistently. Asking for more is just redundant double dipping that undermines the attention given to crafters/gatherers.
So are you saying that there is no more room for rewards in this game?
I understand where you are coming from but i DONT think it would be “double dipping” like you mentioned, it is just another idea to get people to use different weapons and different builds as you also mentioned.
And how would gaining a few iron ingots or ori in any way affect
Not really. A person could grind the expertise on a meaningless and easy mob. Knowing how most of the people who play this game “are” they would very likely abuse anything they could to get expertise cap.
The expertise system is meant to flush out the gameplay and keep the users engaged in all the game modes as they progress. Making it an EXP grind doesn’t sound very engaging or much variety it just sounds lazy and not well thought out. This game offers numerous avenues for acquiring expertise with over 11 orbs a day, that’s pushing the expertise of your gear set and an alternate weapon. If you are not taking advantage of this then the onus is on you not the developers.