Not sure if this has been mentioned before but if not, i think it would be cool to start getting rewarded for using your weapons after lvl 20 is achieved and gaining aptitude rewards after so many xp.
Similar to current aptitude rewards for harvesting, logging etc.
Maybe the tick mark would have to go all the way around to get a reward.
And maybe the rewards could be the materials it takes to make that weapon like a couple ori ingots, wood, steel etc. Plus a gypsum
I have the opposite sentiment, I think it would NOT be cool to offer up those option. You are done leveling and now you use your points you’ve acquired to formulate a build at max lvl. This build is then used to acquire gear and expertise from 500-600. That is your “aptitude wheel”.
The reason trade skills and harvesting professions have the aptitude boxes is because they have no meaningful progression after reaching cap. All they can do is craft/harvest so these activities should provide some kind of reward for their continued efforts.
Using YOUR WEAPON/SKILLS FOR COMBAT however is practically 80% of this game. Every action you take has a bevy of rewards attached whether it be Arenas, Expeditions or Elite Chest Runs. You engage in combat related activities and get rewards consistently. Asking for more is just redundant double dipping that undermines the attention given to crafters/gatherers.
So are you saying that there is no more room for rewards in this game?
I understand where you are coming from but i DONT think it would be “double dipping” like you mentioned, it is just another idea to get people to use different weapons and different builds as you also mentioned.
And how would gaining a few iron ingots or ori in any way affect
at first i was ok with it but the more i think about it.
it would fundimentally lock people into the same build forever.
i would be better if there were no aptitude for weapon skills. if there was one it should drop some whatever stuff or maybe charms at best.
but better to not. otherwise GA people will just keep running GA forever instead of trying out new stuff. like the spear that would instantly make tempest a breeze.
Not really. A person could grind the expertise on a meaningless and easy mob. Knowing how most of the people who play this game “are” they would very likely abuse anything they could to get expertise cap.
The expertise system is meant to flush out the gameplay and keep the users engaged in all the game modes as they progress. Making it an EXP grind doesn’t sound very engaging or much variety it just sounds lazy and not well thought out. This game offers numerous avenues for acquiring expertise with over 11 orbs a day, that’s pushing the expertise of your gear set and an alternate weapon. If you are not taking advantage of this then the onus is on you not the developers.
Its just a friendly idea, not begging or pleading for anything free as i work my butt off in this game just like alot of people do
I just saw using the same weapons after lvl 20 as a dead end and a little reward after a big xp amount was accomplished using “said” weapon could be cool
And that post about getting legendary weapon drops was just a joke ma guy