Weapon: Earth Staff

New Weapon: Earth Staff

Basic Attacks

  • Light Attack: sends forth an earth attack that deals damage.
  • Heavy Attack: Taunts the enemy.

Geomancy (Damage scales off Strength)

a magical tank who draws power and strenght from the earth…

Abilities

  • Shards: Sends a shard forward every 0.2 seconds (three shards). Deals 60% Damage. 6 second cool down.

    • (Upgrade 1) : causes 30% rend on struck targets.
    • (Upgrade 2) : Each shard that strikes an enemy, grants 5 stamina.
  • Earthen skin: (Acts similar to ice tomb, except it allows the player to move and cast). Absorbs (25% of max health as) Damage. Early detonation Errupts dealing 120% Damage to near by enemies.

    • (Upgrade 1) : Now absorbs 35% of max health
    • (Upgrade 2) : Removes all debuffs and heals for 10% of max health.
  • Erruption : Causes the grand to erupt at the target location, dealing 120% damage.

    • (Upgrade 1) : Initial damage slows targets by 30% for 3 seconds.
    • (Upgrade 2) : Causes Earth quate to taunt all enemies hit by it.

Ultimate

  • Each time you deal damage with earth magic you gain absorption for 30% for 10 seconds. Grants 10% max health (at all times)

Chloromancy (Damage/Healing Scales off intellect)

Players generate spores to use to heal allies or damage enemies… a player can have a max of 3 spores.

Abilities

  • Toxic Spores Deals 60% Nature damage and an additional 40% poison damage over 8 seconds. 2 second cool down. Stacks three times. Generates 1 spore

    • (Upgrade 1) : each additional attack causes the spores to deal 20% more damage
    • (Upgrade 2) : causes spores to deal damage to near by enemies in 3m.
  • Bloom: Heals all group members for 140% Health. Consumes three spores.

    • (Upgrade 1) : reduces cool down of bloom by 2% Per ally healed
    • (Upgrade 2) : causes bloom to restore 30 mana to each party member.
  • Corrosion : For each spore you have, corrosion deals 20% weapon damage and 40% poison damage over 3 seconds. Consumes 1 to 3 spores. 3m aoe effect

    • (Upgrade 1) : Increases radius by 1m.
    • (Upgrade 2) : Allies hit by the initial impact are healed for the weapon value for each spore consumed.

Important Talent upgrades

  • Talent that grants +2 Max Spores
  • Talent that grants mana regeneration

Ultimate

  • Symbiosis: Causes damage you deal to heal near by party members for 40% of the damage done.

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