but it would still create imbalance making gun doing more damage, it should be equal and not more damage because you can shoot up to 5 times in a row with it skills, the only thing they need to make it viable is adding AoE and some form of mobility. But pvp it would make it broken, so it just all around hella hard to balance
and it still wouldn’t be more viable than spear because it requires no arrow or load time, just click, so it kinda hard to make it meta
too much damage and melee feels pointless, too little damage and people say this doesn’t work.
Make guns mobile and pvp’er will complain, you get what I mean? the complain doesn’t stop…
it hard to make musket ever meta
Just start your sentence with : I play musket, and this is a guarantee you will never ever see a dungeon from inside in PUGs only good friends will take you in
Not so really. Musket + spear is still decent because of spear, but if you would have musket+rapier you would be pretty useless in deungeon in current state.
Wait why do you cry about shard sellers… they aren’t the ones gating people from M10s but quite the opposite.
Mages are doubly shafted because they do not have the damage output to match a hatchet even in gen or you are just screwed on the element type of the week. Once you start doing all in 1st phase on caretaker with 3 hatchets, you don’t want to go back to doing 1-4 with some random firestaff
In next patch, they only reduce the mob resistance but have done nothing for the weakness. For example, Ancient will no longer take 40% less dmg from fire but still take 20% more dmg from hammer. So the change is not enough for the weapon balance for PVE because people will still use hammer for ancient for the 20% more dmg and melee aoe for the basic attacks. In fact, in COS people would love to take GA over bow for corrupted dungeons already, which shows there is a huge imbalance for PVE and this need to be fixed by the developers. The correct way to go is to increase the mob weakness to ranged/magic, reduce the weakness to melee and add far away mobs that can only be hit by ranged/magic (like those in the shipyard 2 tigers fight)
Some fights lend themselves to ranged gameplay, some don’t. For all you know they already had a ranged dps and need melees - at least based on what you’ve shown us.
Oh, absolutely it can be a community issue. I challenged someone who declines people based on the weapon they use, and they explained that, “if you aren’t playing the meta weapons, you are being selfish by wasting other players time.”
It is easier to fix the game, than fix people.
This happens in all games - I remember the popular slogan in WoW being, “bring the player, not the class.” At least in New World, we don’t have to relevel a new character if we didn’t pick the flavor of the month class, but people still will have to regrind gear.
I’d be happy if we had 1 ranged build that could reliably fit into the m10 meta.
Lazarus affixes this week should favor ranged …should. Melee is so good that they still run melee during this affix, and if you notice, somehow…they just stand in the fire and take all that damage. The only magic weapon is VG…strictly used to buff the melee weapons.
I have yet to see one encounter, let alone a dungeon, where someone would argue that ranged is worth bringing over melee. That is the root issue though…there just isn’t a choice. Can’t hate the players - they will always play what is effective.