Weapon Imbalances in PVE are significant enough to be toxic to the game

but it would still create imbalance making gun doing more damage, it should be equal and not more damage because you can shoot up to 5 times in a row with it skills, the only thing they need to make it viable is adding AoE and some form of mobility. But pvp it would make it broken, so it just all around hella hard to balance

I’d just make the musket headshots massive, but body shots less than the bow.

It would reward different skill sets.

idk man, I only headshot with my bow. Only time I body shot is toward a bunch of mobs

Because the hit box is huge with the bow, especially in pve.

and it still wouldn’t be more viable than spear because it requires no arrow or load time, just click, so it kinda hard to make it meta

too much damage and melee feels pointless, too little damage and people say this doesn’t work.
Make guns mobile and pvp’er will complain, you get what I mean? the complain doesn’t stop…
it hard to make musket ever meta

I’m thinking people would just use it on bosses, like the final boss in dynasty, the last 2 bosses in tempest, etc.

It would be a niche weapon, but it would be the best at ranged signal target damage.

Otherwise, the musket will continue to have zero place in end game pve, which is kind of weird.

The same could be said about the IG, BB, FS, and, probably, the VG.

vg is fine cause of it rend, bb is fine sometimes on corruption ( mainly tempest), ig and fs just have no place in pve as it designed for pvp

I wish there was a role called debuffer, not dps lol, so all he does is apply debuff so other dps do more damage

They just need pve damage modifiers to make them viable in pve. It wouldn’t be hard.

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Just start your sentence with : I play musket, and this is a guarantee you will never ever see a dungeon from inside in PUGs only good friends will take you in
:smiling_face_with_tear: :joy:

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At this moment im just going to collect lots of hate screenshot when they see me musket on dungeon.

Happy yet as at the same time

Not really :smiley: Last times we had to kick musket guy cause he was ruining all dungeron with his single target non-mobile shit

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Luckily I never got kicked out of a group wearing a musket when I even got in ( probably cuz I ran spear and they wouldnt have rend from me XD

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Tbh sounds like a community issue, you can run with anything realistically people just move to the meta too much

Not so really. Musket + spear is still decent because of spear, but if you would have musket+rapier you would be pretty useless in deungeon in current state.

Wait why do you cry about shard sellers… they aren’t the ones gating people from M10s but quite the opposite.
Mages are doubly shafted because they do not have the damage output to match a hatchet even in gen or you are just screwed on the element type of the week. Once you start doing all in 1st phase on caretaker with 3 hatchets, you don’t want to go back to doing 1-4 with some random firestaff

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In next patch, they only reduce the mob resistance but have done nothing for the weakness. For example, Ancient will no longer take 40% less dmg from fire but still take 20% more dmg from hammer. So the change is not enough for the weapon balance for PVE because people will still use hammer for ancient for the 20% more dmg and melee aoe for the basic attacks. In fact, in COS people would love to take GA over bow for corrupted dungeons already, which shows there is a huge imbalance for PVE and this need to be fixed by the developers. The correct way to go is to increase the mob weakness to ranged/magic, reduce the weakness to melee and add far away mobs that can only be hit by ranged/magic (like those in the shipyard 2 tigers fight)

Some fights lend themselves to ranged gameplay, some don’t. For all you know they already had a ranged dps and need melees - at least based on what you’ve shown us.

Oh, absolutely it can be a community issue. I challenged someone who declines people based on the weapon they use, and they explained that, “if you aren’t playing the meta weapons, you are being selfish by wasting other players time.”

It is easier to fix the game, than fix people.

This happens in all games - I remember the popular slogan in WoW being, “bring the player, not the class.” At least in New World, we don’t have to relevel a new character if we didn’t pick the flavor of the month class, but people still will have to regrind gear.

I’d be happy if we had 1 ranged build that could reliably fit into the m10 meta.

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Sure - I can’t prove what comp they run but I’d bet my paycheck it was all melee.

However, look at this new nugget: Laz M10 14:10 gold speedrun

Lazarus affixes this week should favor ranged …should. Melee is so good that they still run melee during this affix, and if you notice, somehow…they just stand in the fire and take all that damage. The only magic weapon is VG…strictly used to buff the melee weapons.

I have yet to see one encounter, let alone a dungeon, where someone would argue that ranged is worth bringing over melee. That is the root issue though…there just isn’t a choice. Can’t hate the players - they will always play what is effective.

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Totally agree. However, with the next patch when all the mob resistance are gone, you probably will only see hatchets running in almost all dungeons, with 1 GA 1 spear 1 VG as off-hand. No other weapons allowed except for group of friends. PVE balance and diversity will be a joke.

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