Just start your sentence with : I play musket, and this is a guarantee you will never ever see a dungeon from inside in PUGs only good friends will take you in
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At this moment im just going to collect lots of hate screenshot when they see me musket on dungeon.
Happy yet as at the same time
Not really
Last times we had to kick musket guy cause he was ruining all dungeron with his single target non-mobile shit
Luckily I never got kicked out of a group wearing a musket when I even got in ( probably cuz I ran spear and they wouldnt have rend from me XD
Tbh sounds like a community issue, you can run with anything realistically people just move to the meta too much
Not so really. Musket + spear is still decent because of spear, but if you would have musket+rapier you would be pretty useless in deungeon in current state.
Wait why do you cry about shard sellers… they aren’t the ones gating people from M10s but quite the opposite.
Mages are doubly shafted because they do not have the damage output to match a hatchet even in gen or you are just screwed on the element type of the week. Once you start doing all in 1st phase on caretaker with 3 hatchets, you don’t want to go back to doing 1-4 with some random firestaff
In next patch, they only reduce the mob resistance but have done nothing for the weakness. For example, Ancient will no longer take 40% less dmg from fire but still take 20% more dmg from hammer. So the change is not enough for the weapon balance for PVE because people will still use hammer for ancient for the 20% more dmg and melee aoe for the basic attacks. In fact, in COS people would love to take GA over bow for corrupted dungeons already, which shows there is a huge imbalance for PVE and this need to be fixed by the developers. The correct way to go is to increase the mob weakness to ranged/magic, reduce the weakness to melee and add far away mobs that can only be hit by ranged/magic (like those in the shipyard 2 tigers fight)
Some fights lend themselves to ranged gameplay, some don’t. For all you know they already had a ranged dps and need melees - at least based on what you’ve shown us.
Oh, absolutely it can be a community issue. I challenged someone who declines people based on the weapon they use, and they explained that, “if you aren’t playing the meta weapons, you are being selfish by wasting other players time.”
It is easier to fix the game, than fix people.
This happens in all games - I remember the popular slogan in WoW being, “bring the player, not the class.” At least in New World, we don’t have to relevel a new character if we didn’t pick the flavor of the month class, but people still will have to regrind gear.
I’d be happy if we had 1 ranged build that could reliably fit into the m10 meta.
Sure - I can’t prove what comp they run but I’d bet my paycheck it was all melee.
However, look at this new nugget: Laz M10 14:10 gold speedrun
Lazarus affixes this week should favor ranged …should. Melee is so good that they still run melee during this affix, and if you notice, somehow…they just stand in the fire and take all that damage. The only magic weapon is VG…strictly used to buff the melee weapons.
I have yet to see one encounter, let alone a dungeon, where someone would argue that ranged is worth bringing over melee. That is the root issue though…there just isn’t a choice. Can’t hate the players - they will always play what is effective.
Totally agree. However, with the next patch when all the mob resistance are gone, you probably will only see hatchets running in almost all dungeons, with 1 GA 1 spear 1 VG as off-hand. No other weapons allowed except for group of friends. PVE balance and diversity will be a joke.
Gen is a strange dungeon for equipment, and but I have seen a lot of people doing the 4x dps speed runs… But if you tank the dungeon in a normal manner you have to have a war hammer. It’s just the way the game is built.
But I don’t really see the person as being toxic, they are clear that they want to do a 4x dps run, if you can’t/won’t run in the equipment that you want then don’t run with them find a different group.
The problem is… why don’t you just create a lobby for yourself and you can do “LFM” for your lobby, so you can manage your own party.
Nope.
That doesnt work in mutated dungeons
Leveld my hatchet yesterday tho and this shit as all other dex weapons are so overpowered compared to magical weapons it is insane.
No wonder they dont add a dps meter… it would reveal it
As a healer, I agree.
I quit the game when void gauntlet came out, and I hated it. Coming back, I fear I won’t get a party if I’m not using a void gauntlet.
Grouping issues is a symptom, weapon balance is the infection. Telling everyone to form their own groups is a bandaid for a wound that won’t heal due to an underlying infection.
If the number or raid players was increased for say a larger group dungeon say 15 person raid than the builds would matter less. It would mean increased horde sizes or more aoe crowd control bosses unless the devs can figure out how to do creative environment hazards. (Moving platforms like multiple rising and lowering hexagonal grids. Or platforms that rotate around the boss that have multiple enemies on them and you progressively move closer to the boss like a cam puzzle.)
Create your own group.
I’m not certain if it’d help unless they add ranged mechanics. Not sure if that’s the best solution. Maybe.
I’d like to see changes in mutations to not allow as much CC as they currently have. People are complaining about wanting harder content, but in the same note, running full melee groups that remove many mechanics in mutations.