FIRE STAFF:
increase burning dmg from 3% to 10%
add grit to incinerate
increase trial by fire from 5% to 15%
increase meteor shower dmg
(the firestaff is a weapon with no utilities (buff/debuff/cc) and its only purpose is deal dmg,
dot mechanics are cool but in this game are totally useless because inflict TOO low dmg.)
ICE GAUNTLET:
add 1 sec slow effect to ice pylon projectiles
increase entombed hp
buff wind chill and add weakness effect maybe
(improve cc and utilities of this weapon, not dmg plz.)
VOID GAUNTLET:
increase range of baleful tether
increase disintegrate dmg from 5% to 10%
increase mana cost of void blade and decrease mana cost of other void gauntlet skills
SWORD & SHIELD
PLZ remove attributes from shields and add full attributes on swords.
sowrd is a cool weapon but if used as secondary weapon we lose 15 stat points, this loss is HUGE!!! swords arent so powerful but we can use a shield to have 3 more perks that make sword&shield good and peculiar as main weapon. if we dont lose 15 stats from shield we can use swords as secondary weapon too, plz!
HATCHET:
improve infected throw hitbox and increase AoE of its disease cloud.
GENERAL: increase damages over time, it is a good strategy and peculiar for some weapon but in NW are totally useless because dots deal too low dmg.
LOL I will only comment on sword and shield because I am not a caster of any kind, but so many people having the same discussion about why the stats are on the shield and you donât get them and how they nerf legendary shields because its âunfairâ to get an extra perk however it is totally fair that we lose half of our attributes when its sheathed and no one else does.
Yes Fire Staff and Ice Gauntlet need some care. For PvE purposes they are comparable weak, Ice Gauntlet even more than Fire Staff. Right now Bow users are crying about some -20% dmg reduction, they should just look at what happened to Fire Staff and Ice Gauntlet in the past. Just 20% would have been a blessing.
But to the proposed changes, knowing the PvP discussions from the past, just increasing the dmg of Fire Staff is not a solution. But your proposal to increase DoT of burning considerable is a good one.
For the Ice Gauntlet it would be good to increase AOE of Mighty Spike considerable. This resolves the issue of OP-Damage due to hitting someone not just with the primary Spike, but the secondary Spikes too. Resolving PvP issue and at same instance making it more usable for PvE.
Wind Chill should get either Grit or alternatively a stronger push. Nowadays all except the smallest mobs, just ignore the wind, hit and interrupt you. Further espically with Ice there should be some meaningfull CC, at least a slow. Right now the CC of Ice is negligible.
Void Gauntlet is fine from PvE perspective. Likely a nerf will be introduced from PvP point of view though. Looking at FS, IG, then I expect someting like root CD is extended to a minute, Void Blade duration is halved, dmg increase of oblivion is reduced by 80% . Destroying viability of this weapon for PvE. Point is, with a PvP based nerf, there is need for a PvE based buff. If dmg is a topic then shape VG such that it allows tanking for a short while for example. Give it meaningfull utility.
Meaningfull utility is the headline for all the mage weapons. Burning with Fire, CC/slow with IG, support with VG.
Can not comment to much on PvP, but for PvE it is one of the most broken one too.
Here however on the weak side. There were exactly three items which made the Ice Gauntlet really viable for PvE. The area damage output of the Ice Storm, the ability to CC within the Ice-Storm and the CC of the Ice-Shower. And guess what was nerfed into obliteration due to PvP-Complains.
Frankly I do not care to much whether Ice-Spike is nerfed too, because its usefullness for PvE is not zero but not great either.
The real point is Ice-Gauntlet need a big, big, big, big, big, big, big buff for PvE and any nerfs for PvP will not help there.
And I understood already from this and other threads that most of the PvP-Players do not care a whit as long as their pain-points are adressed.