As topic says. I see a problem with this mechanic.
We can see this problem on live version: musket and bb
Musket going dex+ 150int dmg is rlly good (partialy couse of 150 int attribute bonus)
BB: str+150int
Spear: str/dex
Hatchet: str/dex
And so on. So issue is weapons cant be ballanced. BB will be example here:
BB with 300+ int isnt doing any crazy dmg
BB with 300+ str is doing rlly good dmg (scalllin on bb with str can be lowered to address issue if needed) but i would not say its to much
BB str + 150 int - here is the issue. That combination in fact does allow 1 shot light builds that are 150con or lower. Offten its just auto attack into azoth blast and target is gone with out any chance to counterplay.
Also weapons that allow to scale with 2 attributes have way bigger kill potential than weapons that cant do that.
Solution: If im at 200str and add 100int - that 100 int should give dmg bonuses as it would be 200+ int. So weapons that do scale with attributes would lose dmg adventage over single attribute weapons.
Also 150int perk has to be moved to 250 or 300int. Its to strong to be in reach for weapons scalling with 2 attributes.