No need to get personal papi you only nake yourself look like a prick. I can hold my own and I almost never use that meta slave, busted grace tree so you can shush now.
Thats pretty cool and might actually help.
It’s not tuned down at all. T2 scales 160% of focus. Compared to T2 int gem that scales 200% it might seem down but compared to T5 that just split damage it’s completely fine and awards bonus damage
Current amber gems are not scaling properly with Focus, and should convert 50% of the damage, even when the tooltip says 50%, the scaling is about 22%, that’s why you don’t see healers running SnS with ambers slotted.
I did a million tests, the damage formula for amber conversion is gimped.
Well, hopefully they fix that! Or maybe it’s on purpose because they don’t want healers doing dmg
You sure? No healer ever scaled a secondary with focus because the damage was tuned down to avoid damaging healers. Haven’t played healer since 1.4 so maybe I’m out of touch with the builds.
This is since release. 160% it’s still nothing because the base damage it’s bad but worth it on VG for example
bro please explain wtf you’re trying to do here like do you even play healer your suggestion makes no sense how are you gonna damage people with hammer as a healer
I dont play with LF. Messed around with it a little bit on PTR a couple of times, paired it with VG also and realized how quickly it becomes boring af to only have 2 weapons in your arsenal. 0 variety. Being a healer in NW is a chore at best.
And as for your question… are you joking?
It’s not terrible to expect a working level of damage on a secondary as a healer.
The formula should allow secondaries to do more than simply be status effect sticks. And amber have been tuned down so low that none of the other weapons act as anything but a stun or getaway utility.
But it looks like they may be correcting that with the runeglass. I’m curious to see how that all plays out. I’ll be testing heavily on the PTR!
Even if you could do insane dmg on a secondary you cannot spend time on your secondary as a healer you need to be ready with DE and reset sacred
What are you on about bro? Main point is to have a WEAPON and not a tool. You talk as if people who heal dont ever use their VGs.
That’s the problem.
We don’t have access to “support healing” as a secondary in any meaningful sense. And a lot of people want that. IE paladin, bard style.
VG is “ok” at this, but there’s infinitely more potential to be had here.
We are conditioned to consider that healers must only have the staff out and bomb heal, that’s part of the issue.
But that’s not gonna change no matter what damage weapon starts scaling with focus
The most skilled and the least skilled healers in the game all run rapier, outside of a couple aoes that greed for vg. When your trying to win you run whats most effective.
That.
Healer without a rapier is often considered as food. Especially in Arena/ OPR
This is one of the reasons why I created this topic so that healers could have something to fight back. God forbid outdps, but something else to do other than standing in sacred or fleche away. Is it much to ask? Judging by the replies here probably yes.
Heaven forbid the day it might be dangerous to try and fight a healer 1v1. (Sarcasm)
As of right now, it’s like watching a bunch of teenagers stomp on a turtle. Sure, i might not die (sometimes). But there’s nothing i can do about it but run T_T
Its not about the danger, more like not being just the turtle you mentioned.
I am not advocating for healers to be able to outdps people. No way. I just dont want them to be so generic and mundane as they are now.
I played healer roles in other MMOs but I am not even considering doing it here. The design and lack of variety keeps me at arms lenght.
Don’t you dare touch my int rapier with that filthy focus stat.
Would have liked a new Focus weapon as of yesterday, but we got to live with what we have. The Decay Tree has slowly been getting some more (long awaited, much needed) adjustments between the notes below about Overflowing Essence, the Empowering Rupture → Refreshing Rupture change, along with the addition of the Rune Glass Gems (DoT on attack makes VG happy).
Void Gauntlet
- Essence Rupture: Fixed an issue that caused Overflowing Essence to not trigger if the target died.
- Activating Void Blade no longer triggers a sprint delay.
(Void Blade has been bugged to slow on activation since flipping February! Huge Fix.) These changes alone are not going to make VG feel phenomenal, but they will make it function better than before; there is still much to be desired of Voidcaller per ranged (my suggestion is to have it synergize with Tether) along with more damage and larger projectile radius on Baleful Tether and Essence Rupture. Will have to wait and see what the next set of notes offers, if anything new, for VG.