Combat
Mutator Perks added
- Weapon Perks
- Flame Attunement - Attacks deal an additional 15% weapon damage as Fire. (Cooldown 2s)
- Frost Attunement - Attacks deal an additional 15% weapon damage as Ice. (Cooldown 2s)
- Arboreal Attunement - Attacks deal an additional 15% weapon damage as Nature. (Cooldown 2s)
- Abyssal Attunement - Attacks deal an additional 15% weapon damage as Void. (Cooldown 2s)
- Armor Perks
- Flame Conditioning - After being hit with Fire DMG, gain 4% Fire absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
- Frost Conditioning - After being hit with Ice DMG, gain 4% Ice absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
- Arboreal Conditioning - After being hit with Nature DMG, gain 4% Nature absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
- Abyssal Conditioning - After being hit with Void DMG, gain 4% Void absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.
Are these Mutator Perks for Enemy NPC or new perks for Players to obtain?