What Commodities for a "Healthy" Market Place

Was wondering what people use to benchmark a healthy server economy.

Timber Rabbit’s Foot are two indicators for me. What else should I look at? Common and Strong Heal Pots? ?

Personally I also just tend to look at T5 pieces which are worthy and selling, think orichalcum gathering tools, luck gear, bags, etc. As well as common gathering items such as e.g. iron ore, fiber, etc. And the balance between such things, is it possible to craft sensible items at a profit?

1 Like

I’ve got a spreadsheet of 30+ items I look at daily ranging in value where I look at the spreads between the buy orders and the sell orders.

As far as measuring how “healthy” the market is I would frame that in terms of price volatility and how prices react to changing market conditions. You want some price volatility because supply and demand are always in flux, and the agreement process on what the equilibrium price ought to be for a thing is always changing. You wouldn’t want there to be zero price volatility, like if a commodity hits 0.01 and stays there (feathers!). You don’t want the price volatility to be extreme because then you don’t know what to buy and sell for.

However, I would prefer high volatility over no volatility, because at least under those conditions you stand to make as much as you lose. A lot of it is learning expectations. If I go try to buy some flint I know on my server I should expect to pay 0.4g to maybe as much as 1g ea on the market right now. If I saw that shoot up to 3g, I’m farming flint to sell… if I see that drop to 0.01 I’m buying flint for the inevitable rebound.

Prices seem to react to market conditions in an expected way. When 1.0.3 notes dropped and all of the refining reagents were going to fall in drop rate… the price predictably went up. To me that kind of reaction represents market fundamentals doing exactly what they’re supposed to do.

People who say “the market is broken” or “I can’t make money” just need to learn to hustle.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.