imagine they exploiting the brute too
because the only thing that matters is the power of your zerg. or if you team has a good aimbot couple
That is good tho. Those brute was so aids before. .
ye and now it doesnt matter at all. 750 Azoth farming for nothing lol
as it should be. its PvP and OP PvE mobs should not be in a instanced PvP mode. just decrease the azoth cost to 500 or smt. still a meat shield ![]()
So like every opr ever?
Why dont you just do your premade party ? With proper comp ? You prefer to play solo then it will always be like this. No healers, no bruisers, no supports, only bow and musket in light armors who cant do anything when squads have a healer
. Stop playing shit builds only because you like this weapon nobody care. Bow and musket are good as solo weapons in arenas, in OpR ok is good to have some, but putting 12 bows, 4 muskets and rest are light armors assasins dont sound as good army xd 1 push and you are done.
Why doesn’t the game balance the teams ?
You have no idea what weapons I play or with whom I play.
The only thing you do is defend a system where you and a few percentage of the population takes advantage of, instead of trying to implement a better system.
A 5 man of a map controlling company plays on another level and will always beat a random 5 man grp formed in chat or somewhere.
And people don’t want to search for a grps to join OPR. People want to click the button and have some fun with not prepping 30 minutes before that.
Over & out
I dont know what you play, but I also see what is going on in those oprs… Secondly you cant balance team around class if we dont have something like class in this game … you can swap to different gear anytime. Main problem in OPR is that 1 army has 5-6 bruisers and they can just push, people staying on backline do their braindead pew pew, while their melees just engage them from sides … and wipe u in seconds … nobody give support for bows or musket or light mages… also due to number of ranges or light armor assasins there is nobody to counter enemy’s engage and push them. They justt go back and back until they are stuck in their base.
Dungeon finder does exactly that.
When clicking OPR button choose ROLE after 32 hit queue.
System spreads roles one by one in different teams from gearscore high to low.
Easiest implementation you can get that works, but would destroy the bubble of the 0.1% players that farm in 5 mans. Which you can do with 2 queues one solo, one group. The solo works like described before and let me tell you getting a group OPR pop will not happen anymore ![]()
It still does not mean someone will not swap durning OPR what I do really often… The easiest way to solve this is just start play in your group make your premade squad with bruisers, healer and range.
sure you can, but them its your own fault and you can’t complain the game anymore. And I don’t see players griefing their own chance to win that’s stupid.
Premade grp queue only benefits the 0.5% of the players and not the 99.5%
For me greifing your own way to win is stay with bow when u see 10 more of them in army at respawn… This is group content you cant forbide me playing with others from my company. Ofc lets make a group q, its not fun for me smashing 10 bows in 5 ppl cuz they cant do anything
But you should find ppl to play with and we all will start having fun its easier and faster solution.
There is 0 Devs fault in this, it is not game mechanic fault. Only solo players can be blamed for those situations, you take a risk with matchmaking. You cant win as casual with hardcore players who have a proper comp.
But thats the thing. Once you select you cant swap. Just like arenas when the match starts.
I think that would be a healthy limitation.
If you dont like what you chose at least you could leave, respec and rejoin another.
Opr is a disappointment how it is.
My discussion with you ends now.
Its not helping the topic defending a system that benefits the 0.5% of the playerbase and the other 99.5% gets destroyed inside OPR.
If people want to play BOW or MUSKET let THEM play IT, but split them evenly in both teams.
If you force everyone to play HEALER AND BRUISER just to win, the game is garbage.
You should be able to play the game and have fun, whatever weapon you choose!
I brought up my suggestion for a new system and that’s it like it or not.
Good day!
They can make their premade party where bow or musket fit. No full bruiser+ healers is bad comp. Team content should be a team content there is no place for solo players in OPRs and Wars.
Since they removed punition on leaving OPR, more and more people just leave at the first sign of defeat.
the opr only needs:
weapon balancing in teams:
by using the majority statistics of each player who launches the opr, and by locking it once launched.
the opr will therefore have 2 teams built in the same way and able to compete at least.
offer a rotation of different maps, leaving room for different strategies and team compositions to win in each of them.
also avoid monotony, by taking advantage of the many fabulous settings offered by New World

