Man this is a MMO, if u want to play alone go fallout, elder ring, elder scrolls etc etc. I never will understand why LOT of single players/Co OP player play MMos and try to make it a single player with co op option.
Any one knows the answer?
Simple question, but hard to answer. I prefer having people to play with. Since there are no cross-server Dungeon Finder, OPR, Arenas, I’d prefer a high pop server.
When it comes to farming, I prefer medium to medium low pop server. Crafting is a huge detriment to even bother with, considering the hours spent gathering, and a majority of it used in seconds to get crappy rolls. It feels like you’re being punished for hard work. Either lower the material requirements for crafting gear, or let us choose what stats we want on our gear and then let the game do a random roll on whether it is a 595 - 600 roll. Then if we want the third perk we did not get but put the materials into the gear, we go do dungeons or PvP and collect Umbral shards to get that third perk. I don’t think that will ruin the game in the slightest. Or heck, make it two perks if you feel that will break or ruin the game, but higher chance to roll 600 with a random third perk. The way crafting works now is very sad. But I appreciate the medium to medium low pop servers that allow me to harvest.
The bigger and more concerning issue with any population servers are the mega companies and their shells. I get that they worked hard to get their territories, and all, but it really messes it up for the rest of folks. When you got millions of gold rolling in, you can stay ahead of meta and maintain control. You can keep rolling for BiS with the resources available and keep your war roster properly geared so the great players can perform even better. However, if a new person or new guild or what have you wants to take part in owning a territory, they’re at a severe disadvantage. You can’t compete. It’s what’s killing this game hard. And with higher pop servers, mega companies and their shells get attracted to the notoriety and want to establish a name for themselves. Which is fine and dandy. But when they take over a server, what’s the point anymore? Roll credits, pretty much.
Watching that Ted Price interview with Scot Lane was great, but I do not agree with Scot saying that the mega companies or dominating faction just re-rolls to another faction to maintain balance. Yes, that does happen. But they just take over the server with a different color. I think it would be better to just have the FACTION benefit versus just the companies that dominate have the fortunes gathered. I think this is an issue that will only make this a niche game and just fall off the map as a game that could have been better if a different approach was made. And this happens on high pop to medium high pop servers a lot. The game gets extremely stale.
If anything, a High population server would be great if there was more PvE content, Casual Content, Story content versus what it is now. At the current state, medium to medium low pop is better, until the problem with mega companies and their shells is addressed, or remove the fortunes gathered to just one company versus benefitting the faction altogether. Or find a way to get rid of the shell companies and the alts that run them with 5 people.
Thanks
Definitely a queue without question
Options. I want options and freedom to choose my playstyle without being forced into one.
The recent merger forced people into big servers without consideration for their preferences. Multiples of my game friends left because of that they don’t wanted to be on a 1k+ server. They liked the 350peak they had. And it’s okay! Frankly it’s almost the only way to even see the inside of a war in this game.
The real question is:
Do AGS want 25-40k people playing across multiple servers per region with them being happy to have the freedom to transfer between servers
-or-
Do AGS want 5k people playing on one server per region
Make your call AGS.
Ok I have my own opinions but took the time to read through a large portion of the responses here. The issue here is that this is not a one size fits all situation. I see potentially 3 server sizes not 2 or 1.
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Small pop server: There are people that like a small tight knit community that can farm the mats they need easily, work together to keep one to three territories maintained. This is a mostly PvE style of server. There is a bottom limit to this though and I feel that if a server has less than 200-400 players at peak it becomes unsustainable at this level.
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High pop server: This server is great for people that have a solid PC that can handle the busy city hustle and bustle. The TP is popping off with all kinds of materials. Though farming those mats is almost impossible for people due to the constant pressure. OPR, Arena and Expeditions are run almost any time of day. Wars are constantly being pushed and all territories exchanging hands on a regular basis. This sound like your kind of dream @Shadow_Fox. This server is more for the PvP with a healthy amount of PvE activity as well. I feel that a minimum population for this would be 1800+ at peak. However it wouldn’t take much to push this into a queue situation which isn’t healthy.
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Medium pop server: Here there is a nice mix of all activities. OPR and Arena wait times allow for a small amount of farming while you wait. Territories are more established but can flip ownership. The TP still has a decent amount of materials and there is a solid economy. Farming Materials are not always easy but it can still be done by those who are dedicated. Expeditions can be done most of the time if you are willing to work pulling your team together. If you have a solid group of friends then this becomes easier. My opinion on the pop for a server of this type is between 900-1300 at peak. I find myself fitting into this server for the reasons stated.
There is still one very large factor that needs to be addressed as soon as it is feasible. Eliminate shadow companies. If a company doesn’t have more than 50 players they cannot own a territory. Wars must have 50% of the players slotted from each company involved in the war.
IMO, what should happen, if a region can sustain this is that you have 3 server types with different player caps. High Pop (2500 cap), Mid Pop (cap of 1500), and Low Pop ( cap of 600) Server transfers should have at minimum a 7 day cooldown.
Finally I will give a link to something that I posted in another thread earlier tonight.
queue for shure
I prefer the low pop server that’s quiet so I can chill. Tends to have good natured players and plenty of resources so I can gather to heart’s content.
I think this problem would not be on the table if the New World had a Relms system, everything would be solved.
There is never any situation on Earth why you guys should EVER even consider keeping an empty server. People who want empty servers want it for free farm and bypassing any sort of progress. Empty server do nothing but hurt the game and turn off returning players from ever touching the game again. Now you can tend to the loud whining minority or you can think about the future of your game in the long run.
I think merges should be done based on server to total population balance.
AKA, a way to delete servers when population is way under number of servers.
Expiring transfer tokens should be given to targeted pieces of the community.
Let the players decide if they want to move or not.
If I can play for 1 hour per day, and there’s a 15 minute queue, suddenly I can’t play most content in the game I paid for
no queue means I can at least gather while I wait for an opr group or expedition group
I’d take a balanced server over a hyper populated server anyday. If a server has 1400 or more players on at one time, OPR’s are insanely laggy my fps (3080) drops from 240 to 45 in an OPR (even though there are only 40 people in it) and i can’t enjoy the game anyway.
Sure the economy is good when there are more players, but that isn’t the priority. Priority for most good players has always been gameplay fluidity and waiting in queue or not having as many active players at the same time doesn’t matter as long as game is fluid.
800-1400 is about right. Impossible to tune further because of the varying needs per style of play.
Cross server activities for PVP should be tested.
This is perfect! Just add in some instance wars and invasions on top of the main ones for control of territories and we will be good to go!
Heyyy, how about asking before you guys do something and not after?
There is servers that “develop” its own community and way to play, forcing the merge on server that are not dead (less than 700 peak) is just to decrease server costs and not to enhance players experience
Lower pop with a sense of community.
Last week I was on Pluto in a company that owned land, I was able to get into wars and invasions no problem. I Was able to gather in peace for the most part and best of all I watched as all 3 factions worked together to keep things going, even after beating the hell out of each other.
Since Friday I’ve had people hop on orichalcum nodes after a respawning monster interrupted me, people skin things I killed before I could reach them. Haven’t got into a war or invasion but hey its cool because now I can do opr all day, right? But the worse is the toxicity of these mega companies that own the whole map with shell companies, they refuse to work with anyone or let anyone into anything outside of their own. I witnessed a virtual hazing last night on the windsward steps for someone to be slotted in a war. Like wtf is going on here?!
To each his own though, right? There isn’t one answer as there isn’t one opinion. Personally, in my perfect little “new world” I would be on a server with around 500 peak pop. In any case I wish that we would have been asked first or at least been given more than a 2-day notice.
This is hard to say because I do not have a metric to know what a “low pop” server is vs a “high pop”.
The server I have been playing on for the past 2 months has been listed as low pop. Frankly, I never saw that. Stuff was always happening and Windsward (where I spend most of my time) has always bustled with people.
After the server transfer I have noticed a couple things:
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My 370 fiber up/down, i9 9900k/RTX 2080/32 Gig ram/1200 Watt Seasonic PS i giving me 40 FPS on high settings @ 2560x1440 in Windsward now.
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Harvesting, even between 12am to 7am has been a nightmare. Its rare to find untouched nodes anymore (not that it was reliable before), but now its just people camping seemingly everywhere.
I dont know if there is some kind of addon, or cheat but I am seeing people respond to nodes that are about to spawn within seconds. Its as if they know its about to spawn and they have every node in their route memorized to the second (not humanly possible).
So I dunna, I preferred my server before the transfer. There was/is a ton of corruption with the factions and the merger did not seem to change that.
Ultimately. NW would have been better off with a “mega server”, but that would require a complete rewrite of the PVP design in regards to factions owning cities.
EDIT to add: High population servers may not be the issue, the lack of nodes and player distribution seem to be core factors.
It’s an MMO. 100 pop servers have no place here.
I’ve already posted a reply to this but I’ve been told it was too diplomatic and didn’t sound like me at all so I’ll give this another shot.
People who want high pop servers want them so there are more players to kill in PVP and they have a better economy. Then there are the players who want a lower pop server (500 at peak give or take) these are the community players who work together and fight together for the best server they can make.
So how can AGS satisfy both?
~ Cross-server maybe region-based OPRs and 3v3.
~ Region-based Economy not server based. (Low pop gets access to gear while high pop the resources)
~ Region-based Dungeon Finder. (no explanation needed)
I’ve seen so many people quit playing in the last 4 days because of these merges not just in my own company but in general. These are mainly to do with the Territory and war systems. Having to pay 20-50k to be slotted in a war is ridiculous. Having 1 group of 30 players or less control 4-7 territories with their shell companies is hilarious considering they need the rest of the faction to defend them every time they are attacked. The war rosters need a rework to force companies to abandon shell companies.
So what needs to be fixed?
~ Company declare requirements and territory claim requirements maybe a min number of members?
~ Resource spawn rates on High pop servers are honestly lacking when it comes to rare/higher tier resources.
~ War Rosters need to be reworked especially on a high pop server. 1500 players at peak and the same 200 players getting into the wars constantly. Seems there is a lot of end-game content for the remaining 1300 players isn’t it?
It would’ve been better to just have had the cross-server functions and maybe merged some of the low-pop servers together. However, AGS doesn’t seem to have seen it that way. Have you guys noticed you have lost 120k players this month?