What do You Think Is The Biggest Issue in The Game Now?

Monsters varities, i think that im playing resident evil with medieval weapons.
remake mage skills since they are visually bad, fire staff skills looks like was made on java 0.1
they need to lower the terrain/vegetation quality since make the game lag alot.
open pvp need to be a thing with a pk system.
if they let us craft things and remodel the world the game can be triple A

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Faction quests are the biggest problem in that everyone who does them isnt having fun, we do them with so much distain. If you are doing them as a group, it isnt the quest thats fun, its the group that you enjoy. These things should be enjoyable for everyone even when you are playing solo. Which is why the forts and tents should be populated with guards that ally themselves with factions that have the most and second most pull in territory control, an elite level 80 faction rep that can be killed but you have to work for it as a group. And the faction missions should include capture the flag, blow up the munitions, assasinate the guard captain, assassinate the enemy faction rep, escord the seige equipment from the territory border to the fort or tent depending on where you get your quest from. And be able to intercept an enemy factions quest item for a small reward.

Enemy and friendly abilities sharing the same colors is definitely on top of the list. Lack of PvP modes too.

An optional level scaling to bring up lower level creatures to keep lower level areas relevant for end game players. Amrine can still be fun for older players that want to help new players but right now its just a means to drag low level buddies over a small hurdle instead of being a possible adventure.

Lack of PvP is the biggest issue. They can work on the PvE forever. They just need to make one more fun PvP mode

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PvP will never be interesting for mainstream PvPers as long as a 3000 hour grinder who is not good at the game, can trounce a 48 hour PvPer who has mastered the mechanics of combat in New World.

As long as PvP is gear over skill in New World. It will get more and more barren as time progresses. Because PvPers are not interested in being fodder to some no-lifer PvE tryhard. They will go elsewhere to get the thrills that New World refuse to provide them. Leaving these people to have 2+ hour queues for a 20 minute PvP match.

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I agree. The best gear needs to be more available so the playing field is more balanced. They made gear as complicated as they could thinking that was required in an MMO and they made it all some sort of weird game of capitalism as well so prices are constantly changing. Crafting cost is too extreme for most.

Still AGS’s lack of leadership and experience imho.

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musket.

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the amount bullshit you have to do just to do more bullshit
never played a game like it

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The biggest issue ags have? Clearly Ags.

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Running back and forth to proc wars.

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musket!

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Musket

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repeating animals

seems like a skill issue

Server size is far to small!!
PvE has a lack of impact on zone ownership.
Storage space is clunky. It should be overhauled now that you don’t transport items to different sheds.
Required gear scores being set by players to get into an expedition. It creates elitism and discourages new players as they can’t join in. 580gs for a normal level 60 dungeon is just silly imho!!

The fact that we need 35 in-house rosters tomorrow. Impliment this change already.

Ontop of balance issues between attack and defense with Mortal Empowerment running rampant, 35 in-house defenders will put a stop to shell companies for the most part, at the very least contain it giving mediocre companies the chance to actually own a territory rather than the one good company on a server owning 5+ territories so then your options are fight the best or fight the best when you know your company isn’t ready for that.

35 IN-HOUSE SOONER RATHER THAN LATER PLEASE! This change does NOT have to wait til the next full PTR patch comes out. It can be implimented in a stand-alone patch.

If you would like, I’ll gather some people to push a territory and declare on it and test the PTR changes for any bugs and immediately give feedback to make sure it is ready.

This is even worse on newer servers and becomes less of a thing on older servers.

Inflated ego’s to make their pride feel better. :rofl:

Cross-server OPR, Arenas, Dungeons and much more is currently in the process of being made.

Like i mentioned before, a good fix to this would be tax bracketed servers.

1.5%, 2.5% and 3.5% tax rate servers. casual non PvPers would obviously go to 1.5% and the competitive companies would go to a 3.5% tax server.

Ranked Servers categorized by Fixed Tax Rates. (Gold, Silver, Bronze & Platinum....?) Higher Tax Rate, Higher Territory Income

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